ID #1579
Weapon
Book of the Dead [2]
Buy Price: N/A
Sell Price: N/A
A book containing names, used by the agents of death. There are times when the book of the dead is circulated in this world because they have dropped the book in the realm of the living.
There are tons of names written in here and there seems to be names of people you might know well ... It says Holg ... <Can not see clearly due to paper being torn>.
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STR +3, INT +3, LUK -20
MATK +15%
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Random chance to inflict Coma status on Demi-Human race.
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Decreases After Attack Delay based on Refine Level.
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When equipped by Sage classes:
Random chance to inflict Curse status on all targets in screen when dealing physical damage.
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Type: Book
Attack: 137
Weight: 100
Weapon Level: 4
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Requirement:
Base Level 85
Priest, Sage and Star Gladiator
There are tons of names written in here and there seems to be names of people you might know well ... It says Holg ... <Can not see clearly due to paper being torn>.
_______________________
STR +3, INT +3, LUK -20
MATK +15%
_______________________
Random chance to inflict Coma status on Demi-Human race.
_______________________
Decreases After Attack Delay based on Refine Level.
_______________________
When equipped by Sage classes:
Random chance to inflict Curse status on all targets in screen when dealing physical damage.
_______________________
Type: Book
Attack: 137
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 85
Priest, Sage and Star Gladiator
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1000
Range
1
Job Requirements
Priest
Yes
Sage
Yes
Requirements
Weapon Level
4
Min Level
85
Scripts
Script bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bComaRace,RC_DemiHuman,10; bonus2 bComaRace,RC_Player_Human,10; bonus bAspdRate,getrefine(); if (BaseJob == Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20;
bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bComaRace,RC_DemiHuman,10; bonus2 bComaRace,RC_Player_Human,10; bonus bAspdRate,getrefine(); if (BaseJob == Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20;