ID #1577
Weapon
Glorious Apocalypse
Buy Price: N/A
Sell Price: N/A
A weapon that only a champion of battlefield can wield.
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MATK +115
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Increases Physical Damage against enemies of Demi-Human race by 80%.
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Ignores physical defense of Demi-Human race by 25%.
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Refine Level +6:
Pierces physical defense of Demi-Human race by additional 5%.
[Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the Refine Level 14.)
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Refine Level +9:
MATK +5%
Decreases Variable Casting Time by 5%.
Decreases After Skill Delay by 5%.
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Type: Book
Attack: 90
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 80
Priest, Sage and Star Gladiator
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MATK +115
_______________________
Increases Physical Damage against enemies of Demi-Human race by 80%.
_______________________
Ignores physical defense of Demi-Human race by 25%.
_______________________
Refine Level +6:
Pierces physical defense of Demi-Human race by additional 5%.
[Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the Refine Level 14.)
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Refine Level +9:
MATK +5%
Decreases Variable Casting Time by 5%.
Decreases After Skill Delay by 5%.
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Type: Book
Attack: 90
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 80
Priest, Sage and Star Gladiator
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Range
1
Job Requirements
Priest
Yes
Sage
Yes
Requirements
Weapon Level
4
Min Level
80
Scripts
Script bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player_Human,80; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,25; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,5; } if (.@r>8) { bonus bMatkRate,5; bonus bVariableCastrate,-5; bonus bDelayrate,-5; }
bonus2 bAddRace,RC_DemiHuman,80;
bonus2 bAddRace,RC_Player_Human,80;
bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,25;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,5;
}
if (.@r>8) {
bonus bMatkRate,5;
bonus bVariableCastrate,-5;
bonus bDelayrate,-5;
}