ID #1546
Weapon
Glorious Morning Star
Buy Price: N/A
Sell Price: N/A
A weapon that only a champion of battlefield can wield.
_______________________
Increases physical damage against Demi-Human race by 75%.
_______________________
Ignores physical defense of Demi-Human race by 20%.
_______________________
Refine Level +6:
Ignores physical defense of Demi-Human race by additional 25%.
Increases Attack Speed (decreases After Attack Delay by 5%).
Slaughter Lv 1 (Damage bonus of Slaughter increases up to the Refine Level 14.)
_______________________
Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 5%).
Random chance to inflict Stun when dealing physical damage.
_______________________
Type: Mace
Attack: 130
Weight: 0
Weapon Level: 4
_______________________
Requirement:
Base Level 80
Novice, Swordsman, Acolyte and Merchant
_______________________
Increases physical damage against Demi-Human race by 75%.
_______________________
Ignores physical defense of Demi-Human race by 20%.
_______________________
Refine Level +6:
Ignores physical defense of Demi-Human race by additional 25%.
Increases Attack Speed (decreases After Attack Delay by 5%).
Slaughter Lv 1 (Damage bonus of Slaughter increases up to the Refine Level 14.)
_______________________
Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 5%).
Random chance to inflict Stun when dealing physical damage.
_______________________
Type: Mace
Attack: 130
Weight: 0
Weapon Level: 4
_______________________
Requirement:
Base Level 80
Novice, Swordsman, Acolyte and Merchant
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Range
1
Job Requirements
Acolyte
Yes
Alchemist
Yes
Blacksmith
Yes
Crusader
Yes
Knight
Yes
Merchant
Yes
Monk
Yes
Novice
Yes
Priest
Yes
Super Novice
Yes
Swordsman
Yes
Requirements
Weapon Level
4
Min Level
80
Scripts
Script bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus bAspdRate,5; } if (.@r>8) { bonus2 bAddEff,Eff_Stun,2000; bonus bAspdRate,5; }
bonus2 bAddRace,RC_DemiHuman,75;
bonus2 bAddRace,RC_Player_Human,75;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2);
bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2);
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
bonus bAspdRate,5;
}
if (.@r>8) {
bonus2 bAddEff,Eff_Stun,2000;
bonus bAspdRate,5;
}