ID #15451
Armor
Albatross's Armor [1]
Buy Price: N/A
Sell Price: N/A
Type: Armor
Defense: 70
Slots: 1
Armor level: 1
Required level: 80
Defense: 70
Slots: 1
Armor level: 1
Required level: 80
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Defense
70
Requirements
Armor Level
1
Min Level
80
Scripts
Script .@r = getrefine(); bonus bAllStats,1; bonus bMdef,10; if (.@r>=5) { bonus bMaxHP,500; bonus bMaxSP,50; } if (.@r>=7) { bonus bBaseAtk,5; bonus bMatk,5; bonus bDef,10; } if (.@r>=8) { bonus bBaseAtk,5; bonus bMatk,5; bonus2 bAddEle,Ele_Earth,2; bonus2 bAddEle,Ele_Fire,2; bonus2 bAddEle,Ele_Water,2; bonus2 bAddEle,Ele_Wind,2; bonus2 bMagicAddEle,Ele_Earth,2; bonus2 bMagicAddEle,Ele_Fire,2; bonus2 bMagicAddEle,Ele_Water,2; bonus2 bMagicAddEle,Ele_Wind,2; } if (.@r>=9) { bonus bBaseAtk,10; bonus bMatk,10; bonus2 bAddEle,Ele_Earth,3; bonus2 bAddEle,Ele_Fire,3; bonus2 bAddEle,Ele_Water,3; bonus2 bAddEle,Ele_Wind,3; bonus2 bMagicAddEle,Ele_Earth,3; bonus2 bMagicAddEle,Ele_Fire,3; bonus2 bMagicAddEle,Ele_Water,3; bonus2 bMagicAddEle,Ele_Wind,3; } if (.@r>=10) { bonus bMaxHPrate,1; bonus bMaxSPrate,1; bonus2 bAddEle,Ele_Earth,5; bonus2 bAddEle,Ele_Fire,5; bonus2 bAddEle,Ele_Water,5; bonus2 bAddEle,Ele_Wind,5; bonus2 bMagicAddEle,Ele_Earth,5; bonus2 bMagicAddEle,Ele_Fire,5; bonus2 bMagicAddEle,Ele_Water,5; bonus2 bMagicAddEle,Ele_Wind,5; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; bonus2 bSubRace,RC_Player_Doram,1; }
.@r = getrefine();
bonus bAllStats,1;
bonus bMdef,10;
if (.@r>=5) {
bonus bMaxHP,500;
bonus bMaxSP,50;
}
if (.@r>=7) {
bonus bBaseAtk,5;
bonus bMatk,5;
bonus bDef,10;
}
if (.@r>=8) {
bonus bBaseAtk,5;
bonus bMatk,5;
bonus2 bAddEle,Ele_Earth,2;
bonus2 bAddEle,Ele_Fire,2;
bonus2 bAddEle,Ele_Water,2;
bonus2 bAddEle,Ele_Wind,2;
bonus2 bMagicAddEle,Ele_Earth,2;
bonus2 bMagicAddEle,Ele_Fire,2;
bonus2 bMagicAddEle,Ele_Water,2;
bonus2 bMagicAddEle,Ele_Wind,2;
}
if (.@r>=9) {
bonus bBaseAtk,10;
bonus bMatk,10;
bonus2 bAddEle,Ele_Earth,3;
bonus2 bAddEle,Ele_Fire,3;
bonus2 bAddEle,Ele_Water,3;
bonus2 bAddEle,Ele_Wind,3;
bonus2 bMagicAddEle,Ele_Earth,3;
bonus2 bMagicAddEle,Ele_Fire,3;
bonus2 bMagicAddEle,Ele_Water,3;
bonus2 bMagicAddEle,Ele_Wind,3;
}
if (.@r>=10) {
bonus bMaxHPrate,1;
bonus bMaxSPrate,1;
bonus2 bAddEle,Ele_Earth,5;
bonus2 bAddEle,Ele_Fire,5;
bonus2 bAddEle,Ele_Water,5;
bonus2 bAddEle,Ele_Wind,5;
bonus2 bMagicAddEle,Ele_Earth,5;
bonus2 bMagicAddEle,Ele_Fire,5;
bonus2 bMagicAddEle,Ele_Water,5;
bonus2 bMagicAddEle,Ele_Wind,5;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
bonus2 bSubRace,RC_Player_Doram,1;
}