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ID #15441 Armor

Fierce Magique Armor [1]

Buy Price: N/A Sell Price: N/A
Type: Armor
Defense: 50
Slots: 1
Armor level: 1
Required level: 70

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
50

Requirements

1
70

Scripts

.@r = getrefine(); bonus bMatk,5; bonus bInt,3; bonus bDex,3; if (.@r>=5) { bonus bFlee,5; bonus bDef,5; } if (.@r>=7) { bonus bDef,10; bonus bMdef,2; } if (.@r>=9) { bonus bDef,15; bonus bMdef,3; } if (.@r>=10) { bonus bMatk,10; bonus bMdef,5; bonus2 bSubEle,Ele_Earth,2; bonus2 bSubEle,Ele_Fire,2; bonus2 bSubEle,Ele_Water,2; bonus2 bSubEle,Ele_Wind,2; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; bonus2 bSubRace,RC_Player_Doram,1; if (BaseClass == Job_Swordman || BaseClass == Job_Merchant) bonus bMaxHP,600; else if (BaseClass == Job_Archer || BaseClass == Job_Thief || BaseClass == Job_Gunslinger || BaseJob == Job_Star_Gladiator) bonus bMaxHP,800; else if (BaseClass == Job_Novice || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) bonus bMaxHP,1000; }
.@r = getrefine();
bonus bMatk,5;
bonus bInt,3;
bonus bDex,3;
if (.@r>=5) {
   bonus bFlee,5;
   bonus bDef,5;
}
if (.@r>=7) {
   bonus bDef,10;
   bonus bMdef,2;
}
if (.@r>=9) {
   bonus bDef,15;
   bonus bMdef,3;
}
if (.@r>=10) {
   bonus bMatk,10;
   bonus bMdef,5;
   bonus2 bSubEle,Ele_Earth,2;
   bonus2 bSubEle,Ele_Fire,2;
   bonus2 bSubEle,Ele_Water,2;
   bonus2 bSubEle,Ele_Wind,2;
   bonus2 bSubRace,RC_DemiHuman,1;
   bonus2 bSubRace,RC_Player_Human,1;
   bonus2 bSubRace,RC_Player_Doram,1;
   if (BaseClass == Job_Swordman || BaseClass == Job_Merchant)
       bonus bMaxHP,600;
   else if (BaseClass == Job_Archer || BaseClass == Job_Thief || BaseClass == Job_Gunslinger || BaseJob == Job_Star_Gladiator)
       bonus bMaxHP,800;
   else if (BaseClass == Job_Novice || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker)
       bonus bMaxHP,1000;
}
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