ID #15440
Armor
Fierce Physique Armor [1]
Buy Price: N/A
Sell Price: N/A
Type: Armor
Defense: 50
Slots: 1
Armor level: 1
Required level: 70
Defense: 50
Slots: 1
Armor level: 1
Required level: 70
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Defense
50
Requirements
Armor Level
1
Min Level
70
Scripts
Script .@r = getrefine(); bonus bBaseAtk,5; bonus bStr,3; bonus bDex,3; if (.@r>=5) { bonus bFlee,5; bonus bDef,5; } if (.@r>=7) { bonus bDef,10; bonus bMdef,2; } if (.@r>=9) { bonus bDef,15; bonus bMdef,3; } if (.@r>=10) { bonus bBaseAtk,10; bonus bMdef,5; bonus2 bSubEle,Ele_Earth,2; bonus2 bSubEle,Ele_Fire,2; bonus2 bSubEle,Ele_Water,2; bonus2 bSubEle,Ele_Wind,2; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; bonus2 bSubRace,RC_Player_Doram,1; if (BaseClass == Job_Swordman || BaseClass == Job_Merchant) bonus bMaxHP,600; else if (BaseClass == Job_Archer || BaseClass == Job_Thief || BaseClass == Job_Gunslinger || BaseJob == Job_Star_Gladiator) bonus bMaxHP,800; else if (BaseClass == Job_Novice || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) bonus bMaxHP,1000; }
.@r = getrefine();
bonus bBaseAtk,5;
bonus bStr,3;
bonus bDex,3;
if (.@r>=5) {
bonus bFlee,5;
bonus bDef,5;
}
if (.@r>=7) {
bonus bDef,10;
bonus bMdef,2;
}
if (.@r>=9) {
bonus bDef,15;
bonus bMdef,3;
}
if (.@r>=10) {
bonus bBaseAtk,10;
bonus bMdef,5;
bonus2 bSubEle,Ele_Earth,2;
bonus2 bSubEle,Ele_Fire,2;
bonus2 bSubEle,Ele_Water,2;
bonus2 bSubEle,Ele_Wind,2;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
bonus2 bSubRace,RC_Player_Doram,1;
if (BaseClass == Job_Swordman || BaseClass == Job_Merchant)
bonus bMaxHP,600;
else if (BaseClass == Job_Archer || BaseClass == Job_Thief || BaseClass == Job_Gunslinger || BaseJob == Job_Star_Gladiator)
bonus bMaxHP,800;
else if (BaseClass == Job_Novice || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker)
bonus bMaxHP,1000;
}