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ID #15420 Armor

Icefall Dress

Buy Price: N/A Sell Price: N/A
A blue dress made from icy rivers. It is said it contains powers to create ice that cannot be melted for eternity.
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Prevents the user from being knocked back.
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Refine Level +5:
Increases Damage against monsters of Formless and Demi-Human race targets by 10%.
Increases Damage against monsters of Doram Player and Human Player race targets by 10%.
Increases Damage against monsters of Fire and Water elemental targets by 10%.
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Refine Level +7:
Increases Damage against monsters of Formless and Demi-Human race targets by an additional 15%.
Increases Damage against monsters of Doram Player and Human Player race targets by an additional 15%.
Increases Damage against monsters of Fire and Water elemental targets by an additional 15%.
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Refine Level +9:
Increases Damage against monsters of Formless and Demi-Human race targets by an additional 15%.
Increases Damage against monsters of Doram Player and Human Player race targets by an additional 15%.
Increases Damage against monsters of Fire and Water elemental targets by an additional 15%.
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This item is indestructible in battle.
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Disabled during WoE TE
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Type: Armor
Defense: 120
Element: Water
Weight: 40
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Requirement:
Base Level 90

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
400
120

Requirements

1
90

Scripts

.@r = getrefine(); bonus bNoKnockback; bonus bUnbreakableArmor; bonus bDefEle,Ele_Water; if (.@r>8) .@a = 40; else if (.@r>6) .@a = 25; else if (.@r>=5) .@a = 10; bonus2 bAddEle,Ele_Fire,.@a; bonus2 bAddEle,Ele_Water,.@a; bonus2 bMagicAddEle,Ele_Fire,.@a; bonus2 bMagicAddEle,Ele_Water,.@a; bonus2 bAddRace,RC_DemiHuman,.@a; bonus2 bAddRace,RC_Formless,.@a; bonus2 bMagicAddRace,RC_DemiHuman,.@a; bonus2 bMagicAddRace,RC_Formless,.@a; bonus2 bAddRace,RC_Player_Human,.@a; bonus2 bMagicAddRace,RC_Player_Human,.@a; bonus2 bAddRace,RC_Player_Doram,.@a; bonus2 bMagicAddRace,RC_Player_Doram,.@a;
.@r = getrefine();
bonus bNoKnockback;
bonus bUnbreakableArmor;
bonus bDefEle,Ele_Water;
if (.@r>8)
   .@a = 40;
else if (.@r>6)
   .@a = 25;
else if (.@r>=5)
   .@a = 10;
bonus2 bAddEle,Ele_Fire,.@a;
bonus2 bAddEle,Ele_Water,.@a;
bonus2 bMagicAddEle,Ele_Fire,.@a;
bonus2 bMagicAddEle,Ele_Water,.@a;
bonus2 bAddRace,RC_DemiHuman,.@a;
bonus2 bAddRace,RC_Formless,.@a;
bonus2 bMagicAddRace,RC_DemiHuman,.@a;
bonus2 bMagicAddRace,RC_Formless,.@a;
bonus2 bAddRace,RC_Player_Human,.@a;
bonus2 bMagicAddRace,RC_Player_Human,.@a;
bonus2 bAddRace,RC_Player_Doram,.@a;
bonus2 bMagicAddRace,RC_Player_Doram,.@a;
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