ID #15405
Armor
Fafnir Scale
Buy Price: N/A
Sell Price: N/A
Armor made of Fafnir scales defeated by the hero Sigurds.
As the name implies, I feel the strength of being embraced.
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MaxHP +10%
MaxSP +10%
MDEF +15
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This item is indestructible in battle.
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Increases Dragon's Breath and Dragon's Water Breath by 50%.
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For each Level of Dragon's Breath:
Increases long-ranged damage on the targets by 2%.
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For each Level of Dragon's Breath - Water :
Decreases After Skill Delay by 2%.
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Refine Level +5:
Additional MaxHP +20%
Additional MaxSP +20%
Decreases After Skill Delay by additional 5%.
_______________________
Refine Level +7:
Additional MaxHP +20%.
Additional MaxSP +20%.
Decreases After Skill Delay by additional 5%.
_______________________
Type: Armor
Defense: 120
Weight: 150
Armor Level: 1
_______________________
Requirement:
Base Level 110
As the name implies, I feel the strength of being embraced.
_______________________
MaxHP +10%
MaxSP +10%
MDEF +15
_______________________
This item is indestructible in battle.
_______________________
Increases Dragon's Breath and Dragon's Water Breath by 50%.
_______________________
For each Level of Dragon's Breath:
Increases long-ranged damage on the targets by 2%.
_______________________
For each Level of Dragon's Breath - Water :
Decreases After Skill Delay by 2%.
_______________________
Refine Level +5:
Additional MaxHP +20%
Additional MaxSP +20%
Decreases After Skill Delay by additional 5%.
_______________________
Refine Level +7:
Additional MaxHP +20%.
Additional MaxSP +20%.
Decreases After Skill Delay by additional 5%.
_______________________
Type: Armor
Defense: 120
Weight: 150
Armor Level: 1
_______________________
Requirement:
Base Level 110
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1500
Defense
120
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); bonus bMdef,15; bonus bUnbreakableArmor; bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bSkillAtk,"RK_DRAGONBREATH",50; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",50; bonus bDelayrate,-2*getskilllv("RK_DRAGONBREATH_WATER"); bonus bLongAtkRate,2*getskilllv("RK_DRAGONBREATH"); if (.@r>=5) { bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bDelayrate,-5; } if (.@r>=7) { bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bDelayrate,-5; }
.@r = getrefine();
bonus bMdef,15;
bonus bUnbreakableArmor;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bSkillAtk,"RK_DRAGONBREATH",50;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",50;
bonus bDelayrate,-2*getskilllv("RK_DRAGONBREATH_WATER");
bonus bLongAtkRate,2*getskilllv("RK_DRAGONBREATH");
if (.@r>=5) {
bonus bMaxHPrate,20;
bonus bMaxSPrate,20;
bonus bDelayrate,-5;
}
if (.@r>=7) {
bonus bMaxHPrate,20;
bonus bMaxSPrate,20;
bonus bDelayrate,-5;
}