ID #15399
Armor
VIT Soutane [1]
Buy Price: N/A
Sell Price: N/A
The blessing of increasing the vitality of the robes worn by
priests who worshiped agility in Odin's power.
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MaxHP +15%
MaxSP +5%
Increases Attack Speed (decreases After Attack Delay by 7%).
Decreases Variable Casting Time by 7%.
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For each 2 Refine Levels:
MaxHP +2%
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For each 3 Refine Levels:
VIT +5
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For each 4 Refine Levels:
Increases Physical Damage against enemies of Angel and Demon race by 10%.
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When equipped with Clergy's Boots and Clergy's Manteau:
VIT +8, DEF +50, MDEF +20
Decreases damage taken from Angel and Demon race momnsters by 20%.
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Total Refine Level of entire set at least +27:
ATK +4%
MATK +4%
Decreases After Skill Delay by 20%.
Decreases Fixed Casting Time by 20%.
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Type: Armor
Defense: 100
Weight: 80
Armor Level: 1
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Requirement:
Base Level 170
priests who worshiped agility in Odin's power.
_______________________
MaxHP +15%
MaxSP +5%
Increases Attack Speed (decreases After Attack Delay by 7%).
Decreases Variable Casting Time by 7%.
_______________________
For each 2 Refine Levels:
MaxHP +2%
_______________________
For each 3 Refine Levels:
VIT +5
_______________________
For each 4 Refine Levels:
Increases Physical Damage against enemies of Angel and Demon race by 10%.
_______________________
When equipped with Clergy's Boots and Clergy's Manteau:
VIT +8, DEF +50, MDEF +20
Decreases damage taken from Angel and Demon race momnsters by 20%.
_______________________
Total Refine Level of entire set at least +27:
ATK +4%
MATK +4%
Decreases After Skill Delay by 20%.
Decreases Fixed Casting Time by 20%.
_______________________
Type: Armor
Defense: 100
Weight: 80
Armor Level: 1
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Requirement:
Base Level 170
Available from boxes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
800
Defense
100
Requirements
Armor Level
1
Min Level
170
Scripts
Script .@r = getrefine(); bonus bMaxHPrate,15; bonus bMaxSPrate,5; bonus bAspdRate,7; bonus bVariableCastrate,-7; bonus bMaxHPrate,2*(.@r/2); bonus bVit,5*(.@r/3); bonus2 bAddRace,RC_Angel,10*(.@r/4); bonus2 bMagicAddRace,RC_Angel,10*(.@r/4); bonus2 bAddRace,RC_Demon,10*(.@r/4); bonus2 bMagicAddRace,RC_Demon,10*(.@r/4);
.@r = getrefine(); bonus bMaxHPrate,15; bonus bMaxSPrate,5; bonus bAspdRate,7; bonus bVariableCastrate,-7; bonus bMaxHPrate,2*(.@r/2); bonus bVit,5*(.@r/3); bonus2 bAddRace,RC_Angel,10*(.@r/4); bonus2 bMagicAddRace,RC_Angel,10*(.@r/4); bonus2 bAddRace,RC_Demon,10*(.@r/4); bonus2 bMagicAddRace,RC_Demon,10*(.@r/4);