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ID #15393 Armor

Gold Dragon Plate [1]

Buy Price: N/A Sell Price: N/A
You can feel the life force of the dragon just by
wearing this armor that has been accumulated for a long time.
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VIT +12
MaxHP +20%
MaxSP +5%.
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For each 2 Refine Levels:
Increases Attack Speed (decreases After Attack Delay by 3%).
Decreases Variable Casting Time by 3%.
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For each 3 Refine Levels:
Increases Damage against monsters of Dragon race by 7%.
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Refine Level +11:
Increases Damage against monsters of Medium and Large size by 6%.
Decreases Fixed Casting Time by 0.2 seconds.
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When equipped with Dragon Scale Boots and Dragon Scale Hood:
DEF +80, MDEF +15
MaxHP +10%
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For each 30 base VIT:
Decreases damage taken from Medium and Large size by 1%.
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receiving physical or magical damage has a chance to activate Dragon's Health:
Decreases damage taken from all size monsters by 7% for 10 seconds.
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If base VIT at least 120:
Increases the chance to activate Dragon's Health and decreases damage taken from all size monsters by additional 5% to the Dragon's Health effect.
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Total Refine Level of entire set at least +33:
Increases Attack Speed (decreases After Attack Delay by 20%).
Decreases After Skill Delay by 25%.
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Type: Armor
Defense: 110
Weight: 120
Armor Level: 1
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Requirement:
Base Level 170

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
1200
110

Requirements

1
170

Scripts

.@r = getrefine(); bonus bMaxHPrate,20; bonus bMaxSPrate,5; bonus bVit,12; bonus bAspdRate,3*(.@r/2); bonus bVariableCastrate,-3*(.@r/2); bonus2 bAddRace,RC_Dragon,7*(.@r/3); bonus2 bMagicAddRace,RC_Dragon,7*(.@r/3); if (.@r>=11) { bonus bFixedCast,-200; bonus2 bAddSize,Size_Medium,6; bonus2 bMagicAddSize,Size_Medium,6; bonus2 bAddSize,Size_Large,6; bonus2 bMagicAddSize,Size_Large,6; }
.@r = getrefine();
bonus bMaxHPrate,20;
bonus bMaxSPrate,5;
bonus bVit,12;
bonus bAspdRate,3*(.@r/2);
bonus bVariableCastrate,-3*(.@r/2);
bonus2 bAddRace,RC_Dragon,7*(.@r/3);
bonus2 bMagicAddRace,RC_Dragon,7*(.@r/3);
if (.@r>=11) {
   bonus bFixedCast,-200;
   bonus2 bAddSize,Size_Medium,6;
   bonus2 bMagicAddSize,Size_Medium,6;
   bonus2 bAddSize,Size_Large,6;
   bonus2 bMagicAddSize,Size_Large,6;
}
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