ID #15388
Armor
King Schmidt's Suit [1]
Buy Price: N/A
Sell Price: N/A
A suit once used by King Schmidt.
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Increases Damage against monsters of Medium and Large size by 10%.
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Refine Level +7:
Increases Damage against monsters of Fire and Shadow elemental by 10%.
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Refine Level +9:
Decreases damage taken from Dragon and Formless race by 15%.
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Refine Level +11:
Decreases damage taken from Medium and Large size by 10%.
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When equipped with King Schmidt's Manteau:
MaxHP +5%
MaxSP +5%
Total Refine Level of entire set at least +22:
Decreases After Skill Delay by 15%.
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Indestructible in battle
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Type: Armor
Defense: 150
Weight: 90
Armor Level: 1
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Requirement:
Base Level 130
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Increases Damage against monsters of Medium and Large size by 10%.
_______________________
Refine Level +7:
Increases Damage against monsters of Fire and Shadow elemental by 10%.
_______________________
Refine Level +9:
Decreases damage taken from Dragon and Formless race by 15%.
_______________________
Refine Level +11:
Decreases damage taken from Medium and Large size by 10%.
_______________________
When equipped with King Schmidt's Manteau:
MaxHP +5%
MaxSP +5%
Total Refine Level of entire set at least +22:
Decreases After Skill Delay by 15%.
_______________________
Indestructible in battle
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Type: Armor
Defense: 150
Weight: 90
Armor Level: 1
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Requirement:
Base Level 130
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
900
Defense
150
Requirements
Armor Level
1
Min Level
130
Scripts
Script .@r = getrefine(); bonus bUnbreakableArmor; bonus2 bAddSize,Size_Medium,10; bonus2 bAddSize,Size_Large,10; bonus2 bMagicAddSize,Size_Medium,10; bonus2 bMagicAddSize,Size_Large,10; if (.@r > 6) { bonus2 bAddEle,Ele_Fire,10; bonus2 bAddEle,Ele_Dark,10; bonus2 bMagicAddEle,Ele_Fire,10; bonus2 bMagicAddEle,Ele_Dark,10; } if (.@r > 8) { bonus2 bSubRace,RC_Dragon,15; bonus2 bSubRace,RC_Formless,15; } if (.@r > 10) { bonus2 bSubSize,Size_Medium,10; bonus2 bSubSize,Size_Large,10; }
.@r = getrefine();
bonus bUnbreakableArmor;
bonus2 bAddSize,Size_Medium,10;
bonus2 bAddSize,Size_Large,10;
bonus2 bMagicAddSize,Size_Medium,10;
bonus2 bMagicAddSize,Size_Large,10;
if (.@r > 6) {
bonus2 bAddEle,Ele_Fire,10;
bonus2 bAddEle,Ele_Dark,10;
bonus2 bMagicAddEle,Ele_Fire,10;
bonus2 bMagicAddEle,Ele_Dark,10;
}
if (.@r > 8) {
bonus2 bSubRace,RC_Dragon,15;
bonus2 bSubRace,RC_Formless,15;
}
if (.@r > 10) {
bonus2 bSubSize,Size_Medium,10;
bonus2 bSubSize,Size_Large,10;
}