ID #15354
Armor
Excellent Dexterous Armor [1]
Buy Price: N/A
Sell Price: N/A
Suit of armor which have excellent dexterity.
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ATK +50
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For each 3 Refine Levels:
Increases Ranged Physical Damage by 2%.
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Refine Level +7:
Ignores physical defense of Brute and Demon race monsters by 30%.
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Refine Level +9:
Increases Physical Damage against enemies of Brute and Demon race by 10%.
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Refine Level +11:
Increases Physical Damage against enemies of Wind and Earth elemental by 10%.
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When equipped with Temporal DEX Boots or Modified DEX Boots:
Increases Ranged Physical Damage by 5%.
Total Refine Level of entire set at least +21:
Ignores physical defense of Brute and Demon race monsters by 20%.
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Type: Armor
Defense: 120
Weight: 200
Armor Level: 1
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Requirement: None
_______________________
ATK +50
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 2%.
_______________________
Refine Level +7:
Ignores physical defense of Brute and Demon race monsters by 30%.
_______________________
Refine Level +9:
Increases Physical Damage against enemies of Brute and Demon race by 10%.
_______________________
Refine Level +11:
Increases Physical Damage against enemies of Wind and Earth elemental by 10%.
_______________________
When equipped with Temporal DEX Boots or Modified DEX Boots:
Increases Ranged Physical Damage by 5%.
Total Refine Level of entire set at least +21:
Ignores physical defense of Brute and Demon race monsters by 20%.
_______________________
Type: Armor
Defense: 120
Weight: 200
Armor Level: 1
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Requirement: None
Available from boxes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
2000
Defense
120
Requirements
Armor Level
1
Min Level
1
Scripts
Script .@r = getrefine(); bonus bBaseAtk,50; if (.@r > 2) bonus bLongAtkRate,.@r/3*2; if (.@r > 6) { bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreDefRaceRate,RC_Demon,30; } if (.@r > 8) { bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_Demon,10; } if (.@r > 10) { bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Wind,10; }
.@r = getrefine();
bonus bBaseAtk,50;
if (.@r > 2)
bonus bLongAtkRate,.@r/3*2;
if (.@r > 6) {
bonus2 bIgnoreDefRaceRate,RC_Brute,30;
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
}
if (.@r > 8) {
bonus2 bAddRace,RC_Brute,10;
bonus2 bAddRace,RC_Demon,10;
}
if (.@r > 10) {
bonus2 bAddEle,Ele_Earth,10;
bonus2 bAddEle,Ele_Wind,10;
}