ID #15352
Armor
Nature Dress
Buy Price: N/A
Sell Price: N/A
You can feel the great power of nature by wearing this.
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Prevents knock-back effect.
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Refine Level +5:
Increases Damage against monsters of Brute and Demi-Human race by 10%.
Increases Damage against monsters of Doram by 10%.
Increases Physical Damage against enemies of Wind and Earth element by 10%.
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Refine Level +7:
Increases Damage against monsters of Brute and Demi-Human race by 15%.
Increases Damage against monsters of Doram by 15%.
Increases Physical Damage against enemies of Wind and Earth element by 15%.
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Refine Level +9:
Increases Damage against monsters of Brute and Demi-Human race by 15%.
Increases Damage against monsters of Doram by 15%.
Increases Physical Damage against enemies of Wind and Earth element by 15%.
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Indestructible in battle
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Type: Armor
Defense: 120
Element: Earth
Weight: 40
Armor Level: 1
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Requirement:
Base Level 90
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Prevents knock-back effect.
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Refine Level +5:
Increases Damage against monsters of Brute and Demi-Human race by 10%.
Increases Damage against monsters of Doram by 10%.
Increases Physical Damage against enemies of Wind and Earth element by 10%.
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Refine Level +7:
Increases Damage against monsters of Brute and Demi-Human race by 15%.
Increases Damage against monsters of Doram by 15%.
Increases Physical Damage against enemies of Wind and Earth element by 15%.
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Refine Level +9:
Increases Damage against monsters of Brute and Demi-Human race by 15%.
Increases Damage against monsters of Doram by 15%.
Increases Physical Damage against enemies of Wind and Earth element by 15%.
_______________________
Indestructible in battle
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Type: Armor
Defense: 120
Element: Earth
Weight: 40
Armor Level: 1
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Requirement:
Base Level 90
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
400
Defense
120
Requirements
Armor Level
1
Min Level
90
Scripts
Script .@r = getrefine(); bonus bNoKnockback; bonus bUnbreakableArmor; bonus bDefEle,Ele_Earth; if (.@r>8) .@a = 40; else if (.@r>6) .@a = 25; else if (.@r>=5) .@a = 10; bonus2 bAddEle,Ele_Earth,.@a; bonus2 bAddEle,Ele_Wind,.@a; bonus2 bMagicAddEle,Ele_Earth,.@a; bonus2 bMagicAddEle,Ele_Wind,.@a; bonus2 bAddRace,RC_DemiHuman,.@a; bonus2 bAddRace,RC_Brute,.@a; bonus2 bAddRace,RC_Player_Doram,.@a; bonus2 bMagicAddRace,RC_DemiHuman,.@a; bonus2 bMagicAddRace,RC_Brute,.@a; bonus2 bMagicAddRace,RC_Player_Doram,.@a; bonus2 bAddRace,RC_Player_Human,.@a; bonus2 bMagicAddRace,RC_Player_Human,.@a;
.@r = getrefine(); bonus bNoKnockback; bonus bUnbreakableArmor; bonus bDefEle,Ele_Earth; if (.@r>8) .@a = 40; else if (.@r>6) .@a = 25; else if (.@r>=5) .@a = 10; bonus2 bAddEle,Ele_Earth,.@a; bonus2 bAddEle,Ele_Wind,.@a; bonus2 bMagicAddEle,Ele_Earth,.@a; bonus2 bMagicAddEle,Ele_Wind,.@a; bonus2 bAddRace,RC_DemiHuman,.@a; bonus2 bAddRace,RC_Brute,.@a; bonus2 bAddRace,RC_Player_Doram,.@a; bonus2 bMagicAddRace,RC_DemiHuman,.@a; bonus2 bMagicAddRace,RC_Brute,.@a; bonus2 bMagicAddRace,RC_Player_Doram,.@a; bonus2 bAddRace,RC_Player_Human,.@a; bonus2 bMagicAddRace,RC_Player_Human,.@a;