ID #15283
Armor
Mighty Black Threaded Armor [1]
Buy Price: N/A
Sell Price: N/A
A suit of armor that enhances the user, allowing them to crush their enemies. It was buried with its previous owner.
_______________________
ATK +10
_______________________
Ignores physical defense of all monsters by 10%.
_______________________
Refine Level +7:
ATK +20
Ignores physical defense of all monsters by 20%.
_______________________
Refine Level +8:
ATK +20
Ignores physical defense of all monsters by 20%.
Indestructible in battle
_______________________
Refine Level +9:
ATK +30
Ignores physical defense of all monsters by 20%.
_______________________
Type: Armor
Defense: 60
Weight: 80
Armor Level: 1
_______________________
Requirement:
Base Level 100
_______________________
ATK +10
_______________________
Ignores physical defense of all monsters by 10%.
_______________________
Refine Level +7:
ATK +20
Ignores physical defense of all monsters by 20%.
_______________________
Refine Level +8:
ATK +20
Ignores physical defense of all monsters by 20%.
Indestructible in battle
_______________________
Refine Level +9:
ATK +30
Ignores physical defense of all monsters by 20%.
_______________________
Type: Armor
Defense: 60
Weight: 80
Armor Level: 1
_______________________
Requirement:
Base Level 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
800
Defense
60
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); bonus bBaseAtk,10; bonus2 bIgnoreDefRaceRate,RC_All,10; if (.@r>=7) { bonus bBaseAtk,20; bonus2 bIgnoreDefRaceRate,RC_All,20; } if (.@r>=8) { bonus bBaseAtk,20; bonus2 bIgnoreDefRaceRate,RC_All,20; bonus bUnbreakableArmor; } if (.@r>=9) { bonus bBaseAtk,30; bonus2 bIgnoreDefRaceRate,RC_All,20; }
.@r = getrefine();
bonus bBaseAtk,10;
bonus2 bIgnoreDefRaceRate,RC_All,10;
if (.@r>=7) {
bonus bBaseAtk,20;
bonus2 bIgnoreDefRaceRate,RC_All,20;
}
if (.@r>=8) {
bonus bBaseAtk,20;
bonus2 bIgnoreDefRaceRate,RC_All,20;
bonus bUnbreakableArmor;
}
if (.@r>=9) {
bonus bBaseAtk,30;
bonus2 bIgnoreDefRaceRate,RC_All,20;
}