ID #15282
Armor
Rabbit Pattern Shirt [1]
Buy Price: N/A
Sell Price: N/A
It is said that this precious T-shirt was worn by a certain witch and the rabbit pattern was her taste.
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SPL +1
S.MATK +1
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For each Refine Level:
MATK +5
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For each 2 Refine Levels:
S.MATK +1
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Refine Level +7:
SPL +2, S.MATK +2.
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Refine Level +9:
MaxHP +5%, MaxSP +5%.
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Refine Level +11:
Increases Magical Damage of Ghost and Shadow element by 35%.
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[Bonus by Grade]
[Grade D]: S.MATK +2
[Grade C]: SPL +3, S.MATK +1.
[Grade B]: Magical Damage with every Element +15%.
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Type: Armor
Defense: 10
Weight: 50
Armor Level: 2
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Requirement:
Base Level 200
Magician, Acolyte and Soul Linker classes
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SPL +1
S.MATK +1
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For each Refine Level:
MATK +5
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For each 2 Refine Levels:
S.MATK +1
_______________________
Refine Level +7:
SPL +2, S.MATK +2.
_______________________
Refine Level +9:
MaxHP +5%, MaxSP +5%.
_______________________
Refine Level +11:
Increases Magical Damage of Ghost and Shadow element by 35%.
_______________________
[Bonus by Grade]
[Grade D]: S.MATK +2
[Grade C]: SPL +3, S.MATK +1.
[Grade B]: Magical Damage with every Element +15%.
_______________________
Type: Armor
Defense: 10
Weight: 50
Armor Level: 2
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Requirement:
Base Level 200
Magician, Acolyte and Soul Linker classes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
500
Defense
10
Job Requirements
Acolyte
Yes
Mage
Yes
Monk
Yes
Priest
Yes
Sage
Yes
Soul Linker
Yes
Wizard
Yes
Requirements
Armor Level
2
Min Level
200
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bSMatk,1+(.@r/2); bonus bSpl,1; bonus bMatk,5*.@r; if (.@r>=7) { bonus bSMatk,2; bonus bSpl,2; if (.@r>=9) { bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Ghost,35; bonus2 bMagicAtkEle,Ele_Dark,35; } } } if (.@g >= ENCHANTGRADE_D) { bonus bSMatk,2; if (.@g >= ENCHANTGRADE_C) { bonus bSMatk,1; bonus bSpl,3; if (.@g >= ENCHANTGRADE_B) { bonus2 bMagicAddEle,Ele_All,15; } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bSMatk,1+(.@r/2);
bonus bSpl,1;
bonus bMatk,5*.@r;
if (.@r>=7) {
bonus bSMatk,2;
bonus bSpl,2;
if (.@r>=9) {
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Ghost,35;
bonus2 bMagicAtkEle,Ele_Dark,35;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bSMatk,2;
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,1;
bonus bSpl,3;
if (.@g >= ENCHANTGRADE_B) {
bonus2 bMagicAddEle,Ele_All,15;
}
}
}