ID #15279
Armor
Robust Magical Armor [1]
Buy Price: N/A
Sell Price: N/A
Blue armor with strong magic.
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MATK +50
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For each 3 Refine Levels:
MATK +2%
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Refine Level +7:
Ignores magical defense of enemies of Brute and Demon race by 30%.
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Refine Level +9:
Increases Magical Damage against monsters of Brute and Demon race by 10%.
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Refine Level +11:
Increases Magical Damage against Wind and Earth elemental by 10%.
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When equipped with Temporal INT Boots [1] or Modified INT Boots [1]:
MATK +10%
Total Refine Level of entire set at least +21:
Ignores magical defense of enemies of Brute and Demon race by additional 20%.
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Type: Armor
Defense: 60
Weight: 90
Armor Level: 1
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Requirement: None
_______________________
MATK +50
_______________________
For each 3 Refine Levels:
MATK +2%
_______________________
Refine Level +7:
Ignores magical defense of enemies of Brute and Demon race by 30%.
_______________________
Refine Level +9:
Increases Magical Damage against monsters of Brute and Demon race by 10%.
_______________________
Refine Level +11:
Increases Magical Damage against Wind and Earth elemental by 10%.
_______________________
When equipped with Temporal INT Boots [1] or Modified INT Boots [1]:
MATK +10%
Total Refine Level of entire set at least +21:
Ignores magical defense of enemies of Brute and Demon race by additional 20%.
_______________________
Type: Armor
Defense: 60
Weight: 90
Armor Level: 1
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Requirement: None
Available from boxes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
900
Defense
60
Requirements
Armor Level
1
Min Level
1
Scripts
Script .@r = getrefine(); bonus bMatk,50; if (.@r > 2) bonus bMatkRate,.@r/3*2; if (.@r > 6) { bonus2 bIgnoreMdefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; } if (.@r > 8) { bonus2 bMagicAddRace,RC_Demon,10; bonus2 bMagicAddRace,RC_Brute,10; } if (.@r > 10) { bonus2 bMagicAddEle,Ele_Earth,10; bonus2 bMagicAddEle,Ele_Wind,10; }
.@r = getrefine();
bonus bMatk,50;
if (.@r > 2)
bonus bMatkRate,.@r/3*2;
if (.@r > 6) {
bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
}
if (.@r > 8) {
bonus2 bMagicAddRace,RC_Demon,10;
bonus2 bMagicAddRace,RC_Brute,10;
}
if (.@r > 10) {
bonus2 bMagicAddEle,Ele_Earth,10;
bonus2 bMagicAddEle,Ele_Wind,10;
}