ID #15277
Armor
Special Doram Suit [1]
Buy Price: N/A
Sell Price: N/A
An elegant suit with a shape that Doram prefer.
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MDEF +5
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MaxHP +15%, MaxSP +15%
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Decreases damage taken from Players by 7%.
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Decreases Variable Casting Time of Stoop by 50%.
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For each Refine Level:
ATK +15, MATK +15
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Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +8:
Decreases After Skill Delay by 10%.
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Refine Level +9:
Perfect Dodge +5
Decreases Variable Casting Time of Stoop by additional 50%.
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Indestructible in battle
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When equipped with Special Doram Cape and Special Doram Shoes:
Increases movement speed.
Recovers 1500 HP and 15 SP every 5 seconds.
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This item can only be sold to NPCs and moved to storage.
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Type: Armor
Defense: 120
Weight: 10
Armor Level: 1
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Requirement:
Base Level 100
Summoner (Doram)
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MDEF +5
_______________________
MaxHP +15%, MaxSP +15%
_______________________
Decreases damage taken from Players by 7%.
_______________________
Decreases Variable Casting Time of Stoop by 50%.
_______________________
For each Refine Level:
ATK +15, MATK +15
_______________________
Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Refine Level +8:
Decreases After Skill Delay by 10%.
_______________________
Refine Level +9:
Perfect Dodge +5
Decreases Variable Casting Time of Stoop by additional 50%.
_______________________
Indestructible in battle
_______________________
When equipped with Special Doram Cape and Special Doram Shoes:
Increases movement speed.
Recovers 1500 HP and 15 SP every 5 seconds.
_______________________
This item can only be sold to NPCs and moved to storage.
_______________________
Type: Armor
Defense: 120
Weight: 10
Armor Level: 1
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Requirement:
Base Level 100
Summoner (Doram)
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
100
Defense
120
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); bonus bUnbreakableArmor; bonus bMdef,5; bonus bMaxHPrate,15; bonus bMaxSPrate,15; bonus2 bSubRace,RC_Player_Human,7; bonus2 bSubRace,RC_Player_Human,7; bonus2 bVariableCastrate,"SU_STOOP",-50; bonus bBaseAtk,15*.@r; bonus bMatk,15*.@r; if (.@r>=7) bonus bAspdRate,10; if (.@r>=8) bonus bDelayrate,-10; if (.@r>=9) { bonus bFlee2,5; bonus2 bVariableCastrate,"SU_STOOP",-50; }
.@r = getrefine();
bonus bUnbreakableArmor;
bonus bMdef,5;
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus2 bSubRace,RC_Player_Human,7;
bonus2 bSubRace,RC_Player_Human,7;
bonus2 bVariableCastrate,"SU_STOOP",-50;
bonus bBaseAtk,15*.@r;
bonus bMatk,15*.@r;
if (.@r>=7)
bonus bAspdRate,10;
if (.@r>=8)
bonus bDelayrate,-10;
if (.@r>=9) {
bonus bFlee2,5;
bonus2 bVariableCastrate,"SU_STOOP",-50;
}