ID #15254
Armor
Abyssal Dress [1]
Buy Price: N/A
Sell Price: N/A
Type: Armor
Defense: 120
Weight: 400
Slots: 1
Armor level: 1
Required level: 90
Defense: 120
Weight: 400
Slots: 1
Armor level: 1
Required level: 90
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
400
Defense
120
Requirements
Armor Level
1
Min Level
90
Scripts
Script .@r = getrefine(); bonus bNoKnockback; if (.@r>=7) { bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_Undead,10; bonus2 bMagicAddRace,RC_Demon,10; bonus2 bMagicAddRace,RC_Undead,10; bonus2 bAddEle,Ele_Dark,10; bonus2 bAddEle,Ele_Undead,10; bonus2 bMagicAddEle,Ele_Dark,10; bonus2 bMagicAddEle,Ele_Undead,10; if (.@r>=9) { bonus2 bAddRace,RC_Demon,15; bonus2 bAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Demon,15; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bAddEle,Ele_Dark,15; bonus2 bAddEle,Ele_Undead,15; bonus2 bMagicAddEle,Ele_Dark,15; bonus2 bMagicAddEle,Ele_Undead,15; if (.@r>=11) { bonus2 bAddRace,RC_Demon,15; bonus2 bAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Demon,15; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bAddEle,Ele_Dark,15; bonus2 bAddEle,Ele_Undead,15; bonus2 bMagicAddEle,Ele_Dark,15; bonus2 bMagicAddEle,Ele_Undead,15; } } }
.@r = getrefine();
bonus bNoKnockback;
if (.@r>=7) {
bonus2 bAddRace,RC_Demon,10;
bonus2 bAddRace,RC_Undead,10;
bonus2 bMagicAddRace,RC_Demon,10;
bonus2 bMagicAddRace,RC_Undead,10;
bonus2 bAddEle,Ele_Dark,10;
bonus2 bAddEle,Ele_Undead,10;
bonus2 bMagicAddEle,Ele_Dark,10;
bonus2 bMagicAddEle,Ele_Undead,10;
if (.@r>=9) {
bonus2 bAddRace,RC_Demon,15;
bonus2 bAddRace,RC_Undead,15;
bonus2 bMagicAddRace,RC_Demon,15;
bonus2 bMagicAddRace,RC_Undead,15;
bonus2 bAddEle,Ele_Dark,15;
bonus2 bAddEle,Ele_Undead,15;
bonus2 bMagicAddEle,Ele_Dark,15;
bonus2 bMagicAddEle,Ele_Undead,15;
if (.@r>=11) {
bonus2 bAddRace,RC_Demon,15;
bonus2 bAddRace,RC_Undead,15;
bonus2 bMagicAddRace,RC_Demon,15;
bonus2 bMagicAddRace,RC_Undead,15;
bonus2 bAddEle,Ele_Dark,15;
bonus2 bAddEle,Ele_Undead,15;
bonus2 bMagicAddEle,Ele_Dark,15;
bonus2 bMagicAddEle,Ele_Undead,15;
}
}
}