ID #15245
Armor
Nature Suit [1]
Buy Price: N/A
Sell Price: N/A
Clothes where you can feel the power of nature.
It looks old and shabby, but it seems necessary to feel the power of nature.
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Recovers 1500 HP and 15 SP every 5 seconds.
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Restores 50 HP and 5 SP when defeating monsters.
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Refine Level +7:
Restores additional 50 HP and 5 SP when defeating monsters.
_______________________
Refine Level +9:
Restores additional 100 HP and 10 SP when defeating monsters.
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Type: Armor
Defense: 50
Weight: 50
Armor Level: 1
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Requirement:
Base Level 130
It looks old and shabby, but it seems necessary to feel the power of nature.
_______________________
Recovers 1500 HP and 15 SP every 5 seconds.
_______________________
Restores 50 HP and 5 SP when defeating monsters.
_______________________
Refine Level +7:
Restores additional 50 HP and 5 SP when defeating monsters.
_______________________
Refine Level +9:
Restores additional 100 HP and 10 SP when defeating monsters.
_______________________
Type: Armor
Defense: 50
Weight: 50
Armor Level: 1
_______________________
Requirement:
Base Level 130
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
500
Defense
50
Requirements
Armor Level
1
Min Level
130
Scripts
Script .@r = getrefine(); bonus2 bHPRegenRate,1500,5000; bonus2 bSPRegenRate,15,5000; bonus bHPGainValue,50; bonus bSPGainValue,5; bonus bMagicHPGainValue,50; bonus bMagicSPGainValue,5; if (.@r>=7) { bonus bHPGainValue,50; bonus bSPGainValue,5; bonus bMagicHPGainValue,50; bonus bMagicSPGainValue,5; if (.@r>=9) { bonus bHPGainValue,100; bonus bSPGainValue,10; bonus bMagicHPGainValue,100; bonus bMagicSPGainValue,10; } }
.@r = getrefine();
bonus2 bHPRegenRate,1500,5000;
bonus2 bSPRegenRate,15,5000;
bonus bHPGainValue,50;
bonus bSPGainValue,5;
bonus bMagicHPGainValue,50;
bonus bMagicSPGainValue,5;
if (.@r>=7) {
bonus bHPGainValue,50;
bonus bSPGainValue,5;
bonus bMagicHPGainValue,50;
bonus bMagicSPGainValue,5;
if (.@r>=9) {
bonus bHPGainValue,100;
bonus bSPGainValue,10;
bonus bMagicHPGainValue,100;
bonus bMagicSPGainValue,10;
}
}