ID #15242
Armor
Spirit Robe [1]
Buy Price: N/A
Sell Price: N/A
A robe containing the power of the four elemental spirits.
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Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by 5%.
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Decreases Variable Casting Time of Psychic Wave by 2 seconds.
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Refine Level +7:
Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by additional 5%.
Decreases Variable Casting Time of Psychic Wave by additional 2 seconds.
_______________________
Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by additional 5%.
Decreases Variable Casting Time of Psychic Wave by additional 2 seconds.
Increases damage of Psychic Wave by 10%.
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Type: Armor
Defense: 40
Weight: 50
Armor Level: 1
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Requirement:
Base Level 130
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Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by 5%.
_______________________
Decreases Variable Casting Time of Psychic Wave by 2 seconds.
_______________________
Refine Level +7:
Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by additional 5%.
Decreases Variable Casting Time of Psychic Wave by additional 2 seconds.
_______________________
Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by additional 5%.
Decreases Variable Casting Time of Psychic Wave by additional 2 seconds.
Increases damage of Psychic Wave by 10%.
_______________________
Type: Armor
Defense: 40
Weight: 50
Armor Level: 1
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Requirement:
Base Level 130
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
500
Defense
40
Requirements
Armor Level
1
Min Level
130
Scripts
Script .@r = getrefine(); bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Earth,5; bonus2 bMagicAtkEle,Ele_Neutral,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Wind,5; bonus2 bSkillVariableCast,"SO_PSYCHIC_WAVE",-2000; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Earth,5; bonus2 bMagicAtkEle,Ele_Neutral,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Wind,5; bonus2 bSkillVariableCast,"SO_PSYCHIC_WAVE",-2000; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Earth,5; bonus2 bMagicAtkEle,Ele_Neutral,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Wind,5; bonus2 bSkillVariableCast,"SO_PSYCHIC_WAVE",-2000; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; } }
.@r = getrefine();
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Earth,5;
bonus2 bMagicAtkEle,Ele_Neutral,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bSkillVariableCast,"SO_PSYCHIC_WAVE",-2000;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Earth,5;
bonus2 bMagicAtkEle,Ele_Neutral,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bSkillVariableCast,"SO_PSYCHIC_WAVE",-2000;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Earth,5;
bonus2 bMagicAtkEle,Ele_Neutral,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bSkillVariableCast,"SO_PSYCHIC_WAVE",-2000;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
}
}