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ID #15205 Armor

Medical Scrubs [1]

Buy Price: N/A Sell Price: N/A
A coat that usually worn by combat medic in battlefield.
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MDEF +10
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Decreases After Skill Delay by 10%.
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Increases Healing skills effectiveness by 2%.
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Increases recovery amount gained from Healing skills and items by 1%.
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Refine Level +7:
DEF +50
Increases Healing skills effectiveness by 4%.
Increases recovery amount gained from Healing skills and items by 2%.
Indestructible in battle
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Refine Level +8:
DEF +100
Decreases damage taken from Demi-Human race by 7%.
Increases Healing skills effectiveness by 6%.
Increases recovery amount gained from Healing skills and items by 3%.
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Refine Level +9:
DEF +150
Increases resistance against Stone Curse status by 50%.
Increases Healing skills effectiveness by 8%.
Increases recovery amount gained from Healing skills and items by 4%.
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When equipped with Argiope Card:
Refine Level of Holy White Coat is +9 or higher:
Prevents Frozen status.
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Type: Armor
Defense: 50
Weight: 100
Armor Level: 1
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Requirement:
Base Level 100

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
1000
50

Requirements

1
100

Scripts

.@r = getrefine(); bonus bMdef,10; bonus bDelayrate,-10; .@val = 1; if (.@r >= 7) { .@def = 50; bonus bUnbreakableArmor,1; .@val += 2; if (.@r >= 8) { .@def += 100; .@val += 3; bonus2 bSubRace,RC_DemiHuman,7; bonus2 bSubRace,RC_Player_Human,7; if (.@r >= 9) { .@def += 150; .@val += 4; bonus2 bResEff,Eff_Stone,5000; } } bonus bDef,.@def; } bonus bHealPower,2*.@val; bonus bHealPower2,.@val; bonus bAddItemHealRate,.@val;
.@r = getrefine();
bonus bMdef,10;
bonus bDelayrate,-10;
.@val = 1;
if (.@r >= 7) {
   .@def = 50;
   bonus bUnbreakableArmor,1;
   .@val += 2;
   if (.@r >= 8) {
      .@def += 100;
      .@val += 3;
      bonus2 bSubRace,RC_DemiHuman,7;
      bonus2 bSubRace,RC_Player_Human,7;
      if (.@r >= 9) {
         .@def += 150;
         .@val += 4;
         bonus2 bResEff,Eff_Stone,5000;
      }
   }
   bonus bDef,.@def;
}
bonus bHealPower,2*.@val;
bonus bHealPower2,.@val;
bonus bAddItemHealRate,.@val;
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