ID #15204
Armor
Abyss Dress
Buy Price: N/A
Sell Price: N/A
A dress that looks to absorb all the light in the world.
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Prevents knock-back effect.
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Refine Level +5:
Increases Damage against Shadow and Undead elemental by 10%.
Increases Damage against monsters of Demon and Undead race by 10%.
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Refine Level +7:
Increases Damage against Shadow and Undead elemental by 15%.
Increases Damage against monsters of Demon and Undead race by 15%.
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Refine Level +9:
Increases Damage against Shadow and Undead elemental by 15%.
Increases Damage against monsters of Demon and Undead race by 15%.
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Indestructible in battle
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Type: Armor
Defense: 120
Weight: 40
Element: Shadow
Armor Level: 1
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Requirement:
Base Level 90
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Prevents knock-back effect.
_______________________
Refine Level +5:
Increases Damage against Shadow and Undead elemental by 10%.
Increases Damage against monsters of Demon and Undead race by 10%.
_______________________
Refine Level +7:
Increases Damage against Shadow and Undead elemental by 15%.
Increases Damage against monsters of Demon and Undead race by 15%.
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Refine Level +9:
Increases Damage against Shadow and Undead elemental by 15%.
Increases Damage against monsters of Demon and Undead race by 15%.
_______________________
Indestructible in battle
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Type: Armor
Defense: 120
Weight: 40
Element: Shadow
Armor Level: 1
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Requirement:
Base Level 90
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
400
Defense
120
Requirements
Armor Level
1
Min Level
90
Scripts
Script .@r = getrefine(); bonus bNoKnockback; bonus bUnbreakableArmor; bonus bDefEle,Ele_Dark; if (.@r>=5) { .@val = 10; if (.@r>=7) { .@val += 15; if (.@r>=9) { .@val += 15; } } bonus2 bAddEle,Ele_Dark,.@val; bonus2 bAddEle,Ele_Undead,.@val; bonus2 bMagicAddEle,Ele_Dark,.@val; bonus2 bMagicAddEle,Ele_Undead,.@val; bonus2 bAddRace,RC_Undead,.@val; bonus2 bAddRace,RC_Demon,.@val; bonus2 bMagicAddRace,RC_Undead,.@val; bonus2 bMagicAddRace,RC_Demon,.@val; }
.@r = getrefine();
bonus bNoKnockback;
bonus bUnbreakableArmor;
bonus bDefEle,Ele_Dark;
if (.@r>=5) {
.@val = 10;
if (.@r>=7) {
.@val += 15;
if (.@r>=9) {
.@val += 15;
}
}
bonus2 bAddEle,Ele_Dark,.@val;
bonus2 bAddEle,Ele_Undead,.@val;
bonus2 bMagicAddEle,Ele_Dark,.@val;
bonus2 bMagicAddEle,Ele_Undead,.@val;
bonus2 bAddRace,RC_Undead,.@val;
bonus2 bAddRace,RC_Demon,.@val;
bonus2 bMagicAddRace,RC_Undead,.@val;
bonus2 bMagicAddRace,RC_Demon,.@val;
}