ID #15169
Armor
Kardui Robe [1]
Buy Price: N/A
Sell Price: N/A
A robe of Lapine King. Contains Lapine magic.
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MDEF +5
MATK +10
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Decreases damage taken from Demi-Human race by 1%.
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Refine Level +7:
Decreases damage taken from Demi-Human race by 2%.
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Refine Level +8:
Decreases damage taken from Demi-Human race by 2%.
Kardui's Robe becomes indestructible in battle.
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Refine Level +9:
Decreases damage taken from Demi-Human race by 2%.
When equipped with Angelring Card:
Prevents Frozen status.
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When equipped with Lapine Staff:
For each Refine Level of weapon:
MATK +3
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Refine Level of Kardui's Robe is +7 or higher:
For each Refine Level of Lapine Staff:
MATK +2
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Refine Level of Kardui's Robe is +8 or higher:
For each Refine Level of Lapine Staff:
MATK +2
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Type: Armor
Defense: 60
Weight: 80
Armor Level: 1
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Requirement:
Base Level 90
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MDEF +5
MATK +10
_______________________
Decreases damage taken from Demi-Human race by 1%.
_______________________
Refine Level +7:
Decreases damage taken from Demi-Human race by 2%.
_______________________
Refine Level +8:
Decreases damage taken from Demi-Human race by 2%.
Kardui's Robe becomes indestructible in battle.
_______________________
Refine Level +9:
Decreases damage taken from Demi-Human race by 2%.
When equipped with Angelring Card:
Prevents Frozen status.
_______________________
When equipped with Lapine Staff:
For each Refine Level of weapon:
MATK +3
_______________________
Refine Level of Kardui's Robe is +7 or higher:
For each Refine Level of Lapine Staff:
MATK +2
_______________________
Refine Level of Kardui's Robe is +8 or higher:
For each Refine Level of Lapine Staff:
MATK +2
_______________________
Type: Armor
Defense: 60
Weight: 80
Armor Level: 1
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Requirement:
Base Level 90
Available from boxes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
800
Defense
60
Requirements
Armor Level
1
Min Level
90
Scripts
Script .@r = getrefine(); bonus bMatk,10; bonus bMdef,5; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; if (.@r>=7) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } if (.@r>=8) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; bonus bUnbreakableArmor; } if (.@r>=9) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; }
.@r = getrefine();
bonus bMatk,10;
bonus bMdef,5;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
if (.@r>=7) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
if (.@r>=8) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
bonus bUnbreakableArmor;
}
if (.@r>=9) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}