ID #15097
Armor
Hero Hidden Cloth [1]
Buy Price: N/A
Sell Price: N/A
Honorable clothes given to those who fought Satan Morocc. This clothes exerts the power of wearer.
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MaxHP +5%
MaxSP +5%
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Increases damage of Fatal Manace, Triangle Shot by 10%.
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Increases damage of Cross Impact and Cross Ripper Slasher by 10%.
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Random chance to increase Critical by 20, FLEE by 20, Physical attack damage by 10% and MATK by 10% for 10 seconds when dealing physical damage.
chance is increased depend on Refine Level.
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Type: Armor
Defense: 70
Weight: 20
Armor Level: 1
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Requirement:
Base Level 160
Guillotine Cross and Shadow Chaser
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MaxHP +5%
MaxSP +5%
_______________________
Increases damage of Fatal Manace, Triangle Shot by 10%.
_______________________
Increases damage of Cross Impact and Cross Ripper Slasher by 10%.
_______________________
Random chance to increase Critical by 20, FLEE by 20, Physical attack damage by 10% and MATK by 10% for 10 seconds when dealing physical damage.
chance is increased depend on Refine Level.
_______________________
Type: Armor
Defense: 70
Weight: 20
Armor Level: 1
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Requirement:
Base Level 160
Guillotine Cross and Shadow Chaser
Available from boxes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
200
Defense
70
Job Requirements
Assassin
Yes
Rogue
Yes
Thief
Yes
Class Requirements
Upper
Yes
Requirements
Armor Level
1
Min Level
160
Scripts
Script bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bSkillAtk,"SC_FATALMENACE",10; bonus2 bSkillAtk,"SC_TRIANGLESHOT",10; bonus2 bSkillAtk,"GC_CROSSIMPACT",10; bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",10; autobonus "{ bonus bCritical,20; bonus bFlee,20; bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; }",(1+getrefine())*3,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus2 bSkillAtk,"SC_FATALMENACE",10;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",10;
bonus2 bSkillAtk,"GC_CROSSIMPACT",10;
bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",10;
autobonus "{ bonus bCritical,20; bonus bFlee,20; bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; }",(1+getrefine())*3,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";