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ID #15096 Armor

Hero Trade Mail [1]

Buy Price: N/A Sell Price: N/A
Honorable trade mail given to those who fought Satan Morocc. This mail enhances wearer abilities.
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MaxHP +5%
MaxSP +5%
ATK +10
MATK +10
MDEF +5
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Random chance to inflict Stun, Poison, Silence, Curse status on the target when dealing physical damage.
chance is increased depend on Refine Level.
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Base STR at least 90:
For each 2 Refine Levels:
STR +1
_______________________
Base INT at least 90:
For each 2 Refine Levels:
INT +1
_______________________
Base VIT at least 90:
For each 2 Refine Levels:
VIT +1
_______________________
Base AGI at least 90:
For each 2 Refine Levels:
AGI +1
_______________________
Base DEX at least 90:
For each 2 Refine Levels:
DEX +1
_______________________
Base LUK at least 90:
For each 2 Refine Levels:
LUK +1
_______________________
Type: Armor
Defense: 100
Weight: 50
Armor Level: 1
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Requirement:
Base Level 160
Mechanic and Genetic

Available from boxes

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
500
100

Job Requirements

Yes
Yes
Yes

Class Requirements

Yes

Requirements

1
160

Scripts

bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus bMatk,10; bonus bBaseAtk,10; .@r = getrefine(); if (readparam(bStr) >= 90) bonus bStr,.@r/2; if (readparam(bInt) >= 90) bonus bInt,.@r/2; if (readparam(bAgi) >= 90) bonus bAgi,.@r/2; if (readparam(bVit) >= 90) bonus bVit,.@r/2; if (readparam(bDex) >= 90) bonus bDex,.@r/2; if (readparam(bLuk) >= 90) bonus bLuk,.@r/2; .@c = (.@r+1)*30; bonus2 bAddEff,Eff_Stun,.@c; bonus2 bAddEff,Eff_Silence,.@c; bonus2 bAddEff,Eff_Curse,.@c; bonus2 bAddEff,Eff_Poison,.@c;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus bMatk,10;
bonus bBaseAtk,10;
.@r = getrefine();
if (readparam(bStr) >= 90)
   bonus bStr,.@r/2;
if (readparam(bInt) >= 90)
   bonus bInt,.@r/2;
if (readparam(bAgi) >= 90)
   bonus bAgi,.@r/2;
if (readparam(bVit) >= 90)
   bonus bVit,.@r/2;
if (readparam(bDex) >= 90)
   bonus bDex,.@r/2;
if (readparam(bLuk) >= 90)
   bonus bLuk,.@r/2;
.@c = (.@r+1)*30;
bonus2 bAddEff,Eff_Stun,.@c;
bonus2 bAddEff,Eff_Silence,.@c;
bonus2 bAddEff,Eff_Curse,.@c;
bonus2 bAddEff,Eff_Poison,.@c;
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