ID #1448
Weapon
Unrivaled Spear [3]
Buy Price: N/A
Sell Price: N/A
A spear imbued with the earth power.
It's said that when combined with "Heaven and Earth",it's possible to achieve ultimate power.
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Refine Level +7:
Increases Physical Damage against enemies of Brute and Plant race by 10%.
Increases Physical Damage against enemies of Earth and Wind elemental by 10%.
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Refine Level +9:
Increases Physical Damage against enemies of Brute and Plant race by 15%.
Increases Physical Damage against enemies of Earth and Wind elemental by 15%.
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Type: One-Handed Spear
Attack: 140
Weight: 200
Element: Earth
Weapon Level: 3
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Requirement:
Base Level 50
Swordman classes
It's said that when combined with "Heaven and Earth",it's possible to achieve ultimate power.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of Brute and Plant race by 10%.
Increases Physical Damage against enemies of Earth and Wind elemental by 10%.
_______________________
Refine Level +9:
Increases Physical Damage against enemies of Brute and Plant race by 15%.
Increases Physical Damage against enemies of Earth and Wind elemental by 15%.
_______________________
Type: One-Handed Spear
Attack: 140
Weight: 200
Element: Earth
Weapon Level: 3
_______________________
Requirement:
Base Level 50
Swordman classes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
2000
Range
3
Job Requirements
Crusader
Yes
Knight
Yes
Swordsman
Yes
Requirements
Weapon Level
3
Min Level
50
Scripts
Script .@r = getrefine(); if (.@r >= 7) { bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_Player_Doram,10; bonus2 bAddRace,RC_Plant,10; bonus2 bAddEle,Ele_Wind,10; bonus2 bAddEle,Ele_Earth,10; } if (.@r >= 9) { bonus2 bAddRace,RC_Brute,15; bonus2 bAddRace,RC_Player_Doram,15; bonus2 bAddRace,RC_Plant,15; bonus2 bAddEle,Ele_Wind,15; bonus2 bAddEle,Ele_Earth,15; }
.@r = getrefine();
if (.@r >= 7) {
bonus2 bAddRace,RC_Brute,10;
bonus2 bAddRace,RC_Player_Doram,10;
bonus2 bAddRace,RC_Plant,10;
bonus2 bAddEle,Ele_Wind,10;
bonus2 bAddEle,Ele_Earth,10;
}
if (.@r >= 9) {
bonus2 bAddRace,RC_Brute,15;
bonus2 bAddRace,RC_Player_Doram,15;
bonus2 bAddRace,RC_Plant,15;
bonus2 bAddEle,Ele_Wind,15;
bonus2 bAddEle,Ele_Earth,15;
}