ID #1426
Weapon
Glorious Spear
Buy Price: N/A
Sell Price: N/A
A weapon that only a champion of battlefield can wield.
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Increases Physical Damage against enemies of Demi-Human race by 95%.
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Ignores physical defense of Demi-Human race by 20%.
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Refine Level +6:
Ignores physical defense of Demi-Human race by additional 5%.
Increases Attack Speed (decreases After Attack Delay by 5%).
[Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the Refine Level 14.)
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Refine Level +9:
When equipped by Knight classes:
Random chance to inflict Level 2 Critical Wound when using Pierce skill.
When equipped by Crusader classes:
Increases Attack Speed (decreases After Attack Delay by 5%).
Random chance to auto-cast Level 5 Pressure when dealing physical damage.
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Type: One-Handed Spear
Attack: 130
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 80
Swordman classes
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Increases Physical Damage against enemies of Demi-Human race by 95%.
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Ignores physical defense of Demi-Human race by 20%.
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Refine Level +6:
Ignores physical defense of Demi-Human race by additional 5%.
Increases Attack Speed (decreases After Attack Delay by 5%).
[Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the Refine Level 14.)
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Refine Level +9:
When equipped by Knight classes:
Random chance to inflict Level 2 Critical Wound when using Pierce skill.
When equipped by Crusader classes:
Increases Attack Speed (decreases After Attack Delay by 5%).
Random chance to auto-cast Level 5 Pressure when dealing physical damage.
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Type: One-Handed Spear
Attack: 130
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 80
Swordman classes
Available from boxes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Range
3
Job Requirements
Crusader
Yes
Knight
Yes
Swordsman
Yes
Requirements
Weapon Level
4
Min Level
80
Scripts
Script bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus bAspdRate,5; } if (.@r>8) { if (BaseJob == Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if (BaseJob == Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,100; bonus bAspdRate,5; }
bonus2 bAddRace,RC_DemiHuman,95;
bonus2 bAddRace,RC_Player_Human,95;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2);
bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2);
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
bonus bAspdRate,5;
}
if (.@r>8) {
if (BaseJob == Job_Knight)
bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200;
else if (BaseJob == Job_Crusader)
bonus3 bAutoSpell,"PA_PRESSURE",5,100;
bonus bAspdRate,5;
}