ID #1396
Weapon
Vellum Guillotine
Buy Price: N/A
Sell Price: N/A
*Effects in WoE & PVP area
Increases Physical Damage against Players by 40% bypasses 30% physical defense.
_______________________
Refine Level +6:
Increases damage of Axe Boomerang and Power Swing by 80%.
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Refine Level +9:
Increases Physical Damage against Players by additional 60%.
_______________________
Type: Two-Handed Axe
Attack: 300
Weight: 550
Weapon Level: 4
_______________________
Requirement:
Base Level 95
Swordsman and Merchant
Increases Physical Damage against Players by 40% bypasses 30% physical defense.
_______________________
Refine Level +6:
Increases damage of Axe Boomerang and Power Swing by 80%.
_______________________
Refine Level +9:
Increases Physical Damage against Players by additional 60%.
_______________________
Type: Two-Handed Axe
Attack: 300
Weight: 550
Weapon Level: 4
_______________________
Requirement:
Base Level 95
Swordsman and Merchant
Monster Drops
Normal Drops
Dark Axe Kobold
Rate: 0.5%
Dark Hammer Kobold
Rate: 0.5%
Furious Dark Hammer Kobo
Rate: 2.5%
Elusive Dark Hammer Kobo
Rate: 2.5%
Available from boxes
Basic Information
Type
Weapon
Weight
5500
Range
1
Job Requirements
Alchemist
Yes
Blacksmith
Yes
Crusader
Yes
Knight
Yes
Merchant
Yes
Swordsman
Yes
Requirements
Weapon Level
4
Min Level
95
Scripts
Script bonus bUnbreakableWeapon; bonus2 bAddRace,RC_Player_Human,40; bonus2 bAddRace,RC_Player_Doram,40; bonus2 bIgnoreDefRaceRate,RC_Player_Human,30; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,30; .@r = getrefine(); if (.@r>=6) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",80; bonus2 bSkillAtk,"NC_POWERSWING",80; } if (.@r>=9) { bonus2 bAddRace,RC_Player_Human,60; bonus2 bAddRace,RC_Player_Doram,60; }
bonus bUnbreakableWeapon;
bonus2 bAddRace,RC_Player_Human,40;
bonus2 bAddRace,RC_Player_Doram,40;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,30;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,30;
.@r = getrefine();
if (.@r>=6) {
bonus2 bSkillAtk,"NC_AXEBOOMERANG",80;
bonus2 bSkillAtk,"NC_POWERSWING",80;
}
if (.@r>=9) {
bonus2 bAddRace,RC_Player_Human,60;
bonus2 bAddRace,RC_Player_Doram,60;
}