ID #1382
Weapon
Glorious Two-Handed Axe
Buy Price: N/A
Sell Price: N/A
A weapon that only a champion of battlefield can wield.
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Increases Physical Damage against enemies of Demi-Human race by 70%.
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Ignores physical defense of Demi-Human race by 25%.
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Refine Level +6:
Ignores physical defense of Demi-Human race by additional 5%.
[Slaughter] Lv 2 (Damage bonus of Slaughter increases up to the Refine Level 14.)
Random chance to inflict Level 1 Critical Wound when dealing physical damage.
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Refine Level +9:
Increases the chance of inflicting Critical Wound by 5%.
Using Mammonite or Cart Termination has a chance of casting Level 2 Critical Wound
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Type: Two-Handed Axe
Attack: 220
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 80
Swordsman and Merchant
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Increases Physical Damage against enemies of Demi-Human race by 70%.
_______________________
Ignores physical defense of Demi-Human race by 25%.
_______________________
Refine Level +6:
Ignores physical defense of Demi-Human race by additional 5%.
[Slaughter] Lv 2 (Damage bonus of Slaughter increases up to the Refine Level 14.)
Random chance to inflict Level 1 Critical Wound when dealing physical damage.
_______________________
Refine Level +9:
Increases the chance of inflicting Critical Wound by 5%.
Using Mammonite or Cart Termination has a chance of casting Level 2 Critical Wound
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Type: Two-Handed Axe
Attack: 220
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 80
Swordsman and Merchant
Basic Information
Type
Weapon
Range
1
Job Requirements
Alchemist
Yes
Blacksmith
Yes
Crusader
Yes
Knight
Yes
Merchant
Yes
Swordsman
Yes
Requirements
Weapon Level
4
Min Level
80
Scripts
Script bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player_Human,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player_Human,25; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-3,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-3,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; } if (.@r>8) { bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200; }
bonus2 bAddRace,RC_DemiHuman,70;
bonus2 bAddRace,RC_Player_Human,70;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,25;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-3,2);
bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-3,2);
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50;
}
if (.@r>8) {
bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100;
bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200;
bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200;
}