ID #1350
Weapon
[Not For Sale] Avenger [2]
Buy Price: N/A
Sell Price: N/A
A Two-Handed axe created by top class blacksmith whose had revenge desire.
It resonates with Ancient Hero's Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Axe Tornado by 10%.
_______________________
Refine Level +9:
Increases damage of Axe Boomerang by 40%.
_______________________
Refine Level +11:
Increases Physical Damage against enemies of all size monsters by 15%.
_______________________
When equipped with Ancient Hero's Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 sec when dealing physical or magical attacks.
_______________________
Indestructible in battle
_______________________
Type: Two-Handed Axe
Attack: 270
Weight: 600
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Mechanic
It resonates with Ancient Hero's Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Axe Tornado by 10%.
_______________________
Refine Level +9:
Increases damage of Axe Boomerang by 40%.
_______________________
Refine Level +11:
Increases Physical Damage against enemies of all size monsters by 15%.
_______________________
When equipped with Ancient Hero's Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 sec when dealing physical or magical attacks.
_______________________
Indestructible in battle
_______________________
Type: Two-Handed Axe
Attack: 270
Weight: 600
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Mechanic
Basic Information
Type
Weapon
Weight
6000
Range
1
Job Requirements
Blacksmith
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script bonus bUnbreakableWeapon; .@r = getrefine(); bonus bBaseAtk,(.@r/2)*10; bonus2 bSkillAtk,"NC_AXETORNADO",(.@r/3)*10; if (.@r>=9) bonus2 bSkillAtk,"NC_AXEBOOMERANG",40; if (.@r>=11) bonus2 bAddSize,Size_All,15;
bonus bUnbreakableWeapon; .@r = getrefine(); bonus bBaseAtk,(.@r/2)*10; bonus2 bSkillAtk,"NC_AXETORNADO",(.@r/3)*10; if (.@r>=9) bonus2 bSkillAtk,"NC_AXEBOOMERANG",40; if (.@r>=11) bonus2 bAddSize,Size_All,15;