ID #13462
Weapon
Sealed Maximum Sword [2]
Buy Price: N/A
Sell Price: N/A
A maximum sword sealed with powerful seal.
It's not easy to draw the true power of this sword.
_______________________
MaxHP -1000
_______________________
Random chance to auto-cast Level 5 Cold Bolt when dealing physical damage.
_______________________
Refine Level +7:
ATK +65
MaxHP +500
_______________________
Refine Level +10:
ASPD +1
ATK +45
MaxHP +500
_______________________
Type: One-Handed Sword
Attack: 100
Weight: 150
Weapon Level: 4
Can be enchanted by:
Mayomayo
_______________________
Requirement:
Base Level 100
3rd classes of Swordsman, Merchant and Thief
It's not easy to draw the true power of this sword.
_______________________
MaxHP -1000
_______________________
Random chance to auto-cast Level 5 Cold Bolt when dealing physical damage.
_______________________
Refine Level +7:
ATK +65
MaxHP +500
_______________________
Refine Level +10:
ASPD +1
ATK +45
MaxHP +500
_______________________
Type: One-Handed Sword
Attack: 100
Weight: 150
Weapon Level: 4
Can be enchanted by:
Mayomayo
_______________________
Requirement:
Base Level 100
3rd classes of Swordsman, Merchant and Thief
Monster Drops
Normal Drops
Heart Hunter Ebel
Rate: 5%
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1500
Range
1
Job Requirements
Alchemist
Yes
Assassin
Yes
Blacksmith
Yes
Crusader
Yes
Knight
Yes
Merchant
Yes
Rogue
Yes
Swordsman
Yes
Thief
Yes
Class Requirements
Upper
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@r = getrefine(); .@hp = -1000; bonus3 bAutoSpell,"MG_COLDBOLT",5,100; if (.@r >= 7) { .@atk = 65; .@hp += 500; if (.@r >= 10) { bonus bAspd,1; .@atk += 45; .@hp += 500; } bonus bBaseAtk,.@atk; } if (.@hp) { bonus bMaxHP,.@hp; }
.@r = getrefine();
.@hp = -1000;
bonus3 bAutoSpell,"MG_COLDBOLT",5,100;
if (.@r >= 7) {
.@atk = 65;
.@hp += 500;
if (.@r >= 10) {
bonus bAspd,1;
.@atk += 45;
.@hp += 500;
}
bonus bBaseAtk,.@atk;
}
if (.@hp) {
bonus bMaxHP,.@hp;
}