ID #13461
Weapon
Sealed Evil Sword [2]
Buy Price: N/A
Sell Price: N/A
An evil sword sealed with powerful seal.
It's not easy to draw the true power of this sword.
_______________________
DEF -50
MDEF -10
_______________________
Random chance to auto-cast Level 5 Frost Nova when dealing physical damage.
_______________________
Refine Level +7:
Critical +30
MDEF +10
_______________________
Refine Level +10:
ASPD +1
Critical +20
DEF +50
_______________________
Type: One-Handed Sword
Attack: 100
Weight: 150
Weapon Level: 4
Can be enchanted by:
Mayomayo
_______________________
Requirement:
Base Level 100
3rd classes of Swordsman, Merchant and Thief
It's not easy to draw the true power of this sword.
_______________________
DEF -50
MDEF -10
_______________________
Random chance to auto-cast Level 5 Frost Nova when dealing physical damage.
_______________________
Refine Level +7:
Critical +30
MDEF +10
_______________________
Refine Level +10:
ASPD +1
Critical +20
DEF +50
_______________________
Type: One-Handed Sword
Attack: 100
Weight: 150
Weapon Level: 4
Can be enchanted by:
Mayomayo
_______________________
Requirement:
Base Level 100
3rd classes of Swordsman, Merchant and Thief
Monster Drops
Normal Drops
Heart Hunter Ebel
Rate: 5%
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1500
Range
1
Job Requirements
Alchemist
Yes
Assassin
Yes
Blacksmith
Yes
Crusader
Yes
Knight
Yes
Merchant
Yes
Rogue
Yes
Swordsman
Yes
Thief
Yes
Class Requirements
Upper
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@r = getrefine(); .@def = -50; .@mdef = -10; bonus3 bAutoSpell,"WZ_FROSTNOVA",5,100; if (.@r >= 7) { .@crit = 30; .@mdef += 10; if (.@r >= 10) { bonus bAspd,1; .@crit += 20; .@def += 50; } bonus bCritical,.@crit; } bonus bDef,.@def; bonus bMdef,.@mdef;
.@r = getrefine();
.@def = -50;
.@mdef = -10;
bonus3 bAutoSpell,"WZ_FROSTNOVA",5,100;
if (.@r >= 7) {
.@crit = 30;
.@mdef += 10;
if (.@r >= 10) {
bonus bAspd,1;
.@crit += 20;
.@def += 50;
}
bonus bCritical,.@crit;
}
bonus bDef,.@def;
bonus bMdef,.@mdef;