ID #1331
Weapon
Abyss Axe [1]
Buy Price: N/A
Sell Price: N/A
A weapon mutated by the magical power of a stranger.
Even if they look the same, the performance is different.
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MATK +110
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Refine Level +7:
ATK +5%
Decreases damage taken from Players by 5%.
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Refine Level +7:
ATK +5%
Decreases damage taken from Players by additional 5%.
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When compounded with Labyrinth Doppelganger Card:
Increases Attack Speed (decreases After Attack Delay by 10%).
ATK +10%
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When equipped with Heavenly Order:
Decreases damage taken from Players by additional 3%.
Increases Damage against monsters of all elements by 15%.
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Indestructible in battle
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Type: One-Handed Axe
Attack: 180
Weight: 180
Weapon Level: 4
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Requirement:
Base Level 165
Super Novice, 3rd Swordsman classes, 3rd Merchant classes and Guillotine Cross
Even if they look the same, the performance is different.
_______________________
MATK +110
_______________________
Refine Level +7:
ATK +5%
Decreases damage taken from Players by 5%.
_______________________
Refine Level +7:
ATK +5%
Decreases damage taken from Players by additional 5%.
_______________________
When compounded with Labyrinth Doppelganger Card:
Increases Attack Speed (decreases After Attack Delay by 10%).
ATK +10%
_______________________
When equipped with Heavenly Order:
Decreases damage taken from Players by additional 3%.
Increases Damage against monsters of all elements by 15%.
_______________________
Indestructible in battle
_______________________
Type: One-Handed Axe
Attack: 180
Weight: 180
Weapon Level: 4
_______________________
Requirement:
Base Level 165
Super Novice, 3rd Swordsman classes, 3rd Merchant classes and Guillotine Cross
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1800
Range
1
Job Requirements
Alchemist
Yes
Assassin
Yes
Blacksmith
Yes
Crusader
Yes
Knight
Yes
Super Novice
Yes
Requirements
Weapon Level
4
Min Level
165
Scripts
Script .@r = getrefine(); bonus bUnbreakableWeapon; if (.@r>=7) { bonus bAtkRate,5; bonus2 bSubRace,RC_Player_Human,5; bonus2 bSubRace,RC_Player_Doram,5; } if (.@r>=9) { bonus bAtkRate,5; bonus2 bSubRace,RC_Player_Human,5; bonus2 bSubRace,RC_Player_Doram,5; }
.@r = getrefine();
bonus bUnbreakableWeapon;
if (.@r>=7) {
bonus bAtkRate,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
}
if (.@r>=9) {
bonus bAtkRate,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
}