ID #1328
Weapon
Brute Cleaver
Buy Price: N/A
Sell Price: N/A
A one-handed axe owned by the suspicious weapon dealer Brute.
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Increases Physical Damage against Players by 60%.
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For each Refine Level:
Ignores physical defense of all enemies by 5%.
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Refine Level +8:
Increases Physical Damage against Players by additional 35%.
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Refine Level +9:
Increases Physical Damage against Players by additional 20%.
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Refine Level +9:
MaxHP +15%
MaxSP +15%
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Indestructible in battle
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This item can only be sold to NPCs and moved to storage.
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Type: One-Handed Axe
Attack: 150
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 100
3rd Swordsman classes and 3rd Merchant classes
_______________________
Increases Physical Damage against Players by 60%.
_______________________
For each Refine Level:
Ignores physical defense of all enemies by 5%.
_______________________
Refine Level +8:
Increases Physical Damage against Players by additional 35%.
_______________________
Refine Level +9:
Increases Physical Damage against Players by additional 20%.
_______________________
Refine Level +9:
MaxHP +15%
MaxSP +15%
_______________________
Indestructible in battle
_______________________
This item can only be sold to NPCs and moved to storage.
_______________________
Type: One-Handed Axe
Attack: 150
Weight: 0
Weapon Level: 4
_______________________
Requirement:
Base Level 100
3rd Swordsman classes and 3rd Merchant classes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Range
1
Job Requirements
Blacksmith
Yes
Crusader
Yes
Knight
Yes
Swordsman
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bAddRace,RC_Player_Human,60; bonus2 bAddRace,RC_Player_Doram,60; bonus2 bIgnoreDefRaceRate,RC_All,5*.@r; if (.@r>=8) { bonus2 bAddRace,RC_Player_Human,35; bonus2 bAddRace,RC_Player_Doram,35; } if (.@r>=9) { bonus2 bAddRace,RC_Player_Human,20; bonus2 bAddRace,RC_Player_Doram,20; } if (.@r>=10) { bonus bMaxHPrate,15; bonus bMaxSPrate,15; }
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bAddRace,RC_Player_Human,60;
bonus2 bAddRace,RC_Player_Doram,60;
bonus2 bIgnoreDefRaceRate,RC_All,5*.@r;
if (.@r>=8) {
bonus2 bAddRace,RC_Player_Human,35;
bonus2 bAddRace,RC_Player_Doram,35;
}
if (.@r>=9) {
bonus2 bAddRace,RC_Player_Human,20;
bonus2 bAddRace,RC_Player_Doram,20;
}
if (.@r>=10) {
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
}