ID #1326
Weapon
Illusion War Axe [2]
Buy Price: N/A
Sell Price: N/A
A bloodthirsty axe that has aided many warriors in battle.
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STR +2
DEX +2
LUK +2
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Increases damage of Axe Tornado and Axe Boomerang by 100%.
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Increases damage of Cart Tornado by 75%.
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Refine Level +7:
Increases damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%.
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Refine Level +9:
Increases damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%.
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When equipped with Illusion Shoes:
ATK +40
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Refine Level of Illusion War Axe and Illusion Shoes each is +7 or higher:
Increases damage of Axe Boomerang by 15%.
Total Refine Level of entire set at least +18:
ATK +10%
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Total Refine Level of entire set at least +22:
Increases Ranged Physical Damage by 10%.
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Indestructible in battle
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Type: One-Handed Axe
Attack: 180
Weight: 420
Weapon Level: 4
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Requirement:
Base Level 120
Mechanic and Genetic
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STR +2
DEX +2
LUK +2
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Increases damage of Axe Tornado and Axe Boomerang by 100%.
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Increases damage of Cart Tornado by 75%.
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Refine Level +7:
Increases damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%.
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Refine Level +9:
Increases damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%.
_______________________
When equipped with Illusion Shoes:
ATK +40
_______________________
Refine Level of Illusion War Axe and Illusion Shoes each is +7 or higher:
Increases damage of Axe Boomerang by 15%.
Total Refine Level of entire set at least +18:
ATK +10%
_______________________
Total Refine Level of entire set at least +22:
Increases Ranged Physical Damage by 10%.
_______________________
Indestructible in battle
_______________________
Type: One-Handed Axe
Attack: 180
Weight: 420
Weapon Level: 4
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Requirement:
Base Level 120
Mechanic and Genetic
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
4200
Range
1
Job Requirements
Alchemist
Yes
Blacksmith
Yes
Requirements
Weapon Level
4
Min Level
120
Scripts
Script bonus bStr,2; bonus bDex,2; bonus bLuk,2; .@r = getrefine(); if (.@r >= 9) { .@val = 40; } else if (.@r >= 7) { .@val = 20; } bonus2 bSkillAtk,"NC_AXETORNADO",(100+.@val); bonus2 bSkillAtk,"NC_AXEBOOMERANG",(100+.@val); bonus2 bSkillAtk,"GN_CART_TORNADO",(75+.@val);
bonus bStr,2;
bonus bDex,2;
bonus bLuk,2;
.@r = getrefine();
if (.@r >= 9) {
.@val = 40;
} else if (.@r >= 7) {
.@val = 20;
}
bonus2 bSkillAtk,"NC_AXETORNADO",(100+.@val);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",(100+.@val);
bonus2 bSkillAtk,"GN_CART_TORNADO",(75+.@val);