ID #13178
Weapon
Glorious Shotgun
Buy Price: N/A
Sell Price: N/A
A weapon that only a champion of battlefield can wield.
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Increases Physical Damage against enemies of Demi-Human race by 55%.
Ignores 20% physical defense of Demi-Human race.
Deals Splash Damage.
Increases damage of Triple Action by 30%.
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Indestructible in battle
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***Additional Weapon Refining Level Option***
Refine Level +6:
Ignores physical defense of Demi-Human race monster by additional 5%.
[Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the Refine Level 14.)
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Refine Level +9:
Increases damage of Spread Attack by 2% per Refine Level.
Has a chance of stunning while using Spread Attack.
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Type: Shotgun
Attack: 110
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 80
Gunslinger
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Increases Physical Damage against enemies of Demi-Human race by 55%.
Ignores 20% physical defense of Demi-Human race.
Deals Splash Damage.
Increases damage of Triple Action by 30%.
_______________________
Indestructible in battle
_______________________
***Additional Weapon Refining Level Option***
Refine Level +6:
Ignores physical defense of Demi-Human race monster by additional 5%.
[Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the Refine Level 14.)
_______________________
Refine Level +9:
Increases damage of Spread Attack by 2% per Refine Level.
Has a chance of stunning while using Spread Attack.
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Type: Shotgun
Attack: 110
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 80
Gunslinger
Basic Information
Type
Weapon
Range
9
Job Requirements
Gunslinger
Yes
Requirements
Weapon Level
4
Min Level
80
Scripts
Script bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(.@r,14)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(.@r,14)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if (.@r>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",.@r * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; }
bonus2 bAddRace,RC_DemiHuman,55;
bonus2 bAddRace,RC_Player_Human,55;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
bonus bSplashRange,1;
bonus2 bSkillAtk,"GS_TRIPLEACTION",30;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
bonus2 bAddRace,RC_DemiHuman,pow(min(.@r,14)-4,2);
bonus2 bAddRace,RC_Player_Human,pow(min(.@r,14)-4,2);
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
}
if (.@r>8) {
bonus2 bSkillAtk,"GS_SPREADATTACK",.@r * 2;
bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000;
}