ID #13137
Weapon
Avenger Handgun
Buy Price: N/A
Sell Price: N/A
A revolver forged from the regrets of people whose died in battlefield.
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Increases Physical Damage against monsters of Demi-Human race by 20%.
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Decreases damage taken from Demi-Human race by 10%.
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Refine Level +5:
Increases Physical Damage against monsters of Demi-Human race by 20%.
Decreases damage taken from Demi-Human race by 10%.
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Refine Level +7:
Increases Physical Damage against monsters of Demi-Human race by 20%.
Decreases damage taken from Demi-Human race by 10%.
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Refine Level +9:
Random chance to auto-cast Level 1 Rich's Coin when using Coin Flip.
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Indestructible in battle
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Type: Revolver
Attack: 80
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 100
Rebellion
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Increases Physical Damage against monsters of Demi-Human race by 20%.
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Decreases damage taken from Demi-Human race by 10%.
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Refine Level +5:
Increases Physical Damage against monsters of Demi-Human race by 20%.
Decreases damage taken from Demi-Human race by 10%.
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Refine Level +7:
Increases Physical Damage against monsters of Demi-Human race by 20%.
Decreases damage taken from Demi-Human race by 10%.
_______________________
Refine Level +9:
Random chance to auto-cast Level 1 Rich's Coin when using Coin Flip.
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Indestructible in battle
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Type: Revolver
Attack: 80
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 100
Rebellion
Basic Information
Type
Weapon
Range
7
Job Requirements
Gunslinger
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player_Human,20; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; if (.@r>=5) { bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player_Human,20; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; if (.@r>=7) { bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player_Human,20; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; if (.@r>=9) { bonus4 bAutoSpellOnSkill,"GS_GLITTERING","RL_RICHS_COIN",1,1000; } } }
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bAddRace,RC_DemiHuman,20;
bonus2 bAddRace,RC_Player_Human,20;
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
if (.@r>=5) {
bonus2 bAddRace,RC_DemiHuman,20;
bonus2 bAddRace,RC_Player_Human,20;
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
if (.@r>=7) {
bonus2 bAddRace,RC_DemiHuman,20;
bonus2 bAddRace,RC_Player_Human,20;
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
if (.@r>=9) {
bonus4 bAutoSpellOnSkill,"GS_GLITTERING","RL_RICHS_COIN",1,1000;
}
}
}