ID #13131
Weapon
[Rental] Hunting Gun
Buy Price: N/A
Sell Price: N/A
A replica made based on a shooting gun.
Perhaps because it is an incomplete replica, the shape of the weapon collapses after a certain period of time.
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Grants bullets the Fire element for 180 minutes.
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Refine Level +7:
Increases Physical Damage against enemies of Insect and Demi-Human race, except Players, by 10%.
Increases Physical Damage against enemies of Water and Earth elemental by 10%.
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Refine Level +9:
Increases Physical Damage against enemies of Insect and Demi-Human race, except Players, by additional 15%.
Increases Physical Damage against enemies of Water and Earth elemental by additional 15%.
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Can only be sold to NPCs.
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Type: Revolver
Attack: 60
Weight: 0
Element: Fire
Weapon Level: 3
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Requirement:
Base Level 50
Gunslinger
Perhaps because it is an incomplete replica, the shape of the weapon collapses after a certain period of time.
_______________________
Grants bullets the Fire element for 180 minutes.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of Insect and Demi-Human race, except Players, by 10%.
Increases Physical Damage against enemies of Water and Earth elemental by 10%.
_______________________
Refine Level +9:
Increases Physical Damage against enemies of Insect and Demi-Human race, except Players, by additional 15%.
Increases Physical Damage against enemies of Water and Earth elemental by additional 15%.
_______________________
Can only be sold to NPCs.
_______________________
Type: Revolver
Attack: 60
Weight: 0
Element: Fire
Weapon Level: 3
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Requirement:
Base Level 50
Gunslinger
Basic Information
Type
Weapon
Range
7
Job Requirements
Gunslinger
Yes
Requirements
Weapon Level
3
Min Level
50
Scripts
Script .@r = getrefine(); bonus bAtkEle,Ele_Fire; if (.@r>=7) { .@val = 10; if (.@r>=9) .@val += 15; bonus2 bAddRace,RC_DemiHuman,.@val; bonus2 bAddRace,RC_Insect,.@val; bonus2 bAddEle,Ele_Earth,.@val; bonus2 bAddEle,Ele_Water,.@val; } /*Todo: When Equipped Adds fire attribute to bullets for 180 minutes*/
.@r = getrefine();
bonus bAtkEle,Ele_Fire;
if (.@r>=7) {
.@val = 10;
if (.@r>=9)
.@val += 15;
bonus2 bAddRace,RC_DemiHuman,.@val;
bonus2 bAddRace,RC_Insect,.@val;
bonus2 bAddEle,Ele_Earth,.@val;
bonus2 bAddEle,Ele_Water,.@val;
}
/*Todo: When Equipped Adds fire attribute to bullets for 180 minutes*/