ID #13130
Weapon
Thunder Gun [2]
Buy Price: N/A
Sell Price: N/A
A gun with the power of lightning.
It is said that the original performance can be exhibited by regaining the power of the wind.
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Grants bullets the Wind element for 180 minutes.
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Refine Level +7:
Increases Physical Damage against enemies of Fish race by 10%.
Increases Physical Damage against enemies of Water elemental by 10%.
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Refine Level +9:
Increases Physical Damage against enemies of Fish race by additional 15%.
Increases Physical Damage against enemies of Water elemental by additional 15%.
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When equipped with Thunder Ring:
Increases Physical Damage against enemies of Fish race by additional 20%.
Increases Physical Damage against enemies of Water elemental by additional 20%.
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Type: Revolver
Attack: 60
Weight: 100
Element: Wind
Weapon Level: 3
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Requirement:
Base Level 50
Gunslinger
It is said that the original performance can be exhibited by regaining the power of the wind.
_______________________
Grants bullets the Wind element for 180 minutes.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of Fish race by 10%.
Increases Physical Damage against enemies of Water elemental by 10%.
_______________________
Refine Level +9:
Increases Physical Damage against enemies of Fish race by additional 15%.
Increases Physical Damage against enemies of Water elemental by additional 15%.
_______________________
When equipped with Thunder Ring:
Increases Physical Damage against enemies of Fish race by additional 20%.
Increases Physical Damage against enemies of Water elemental by additional 20%.
_______________________
Type: Revolver
Attack: 60
Weight: 100
Element: Wind
Weapon Level: 3
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Requirement:
Base Level 50
Gunslinger
Basic Information
Type
Weapon
Weight
1000
Range
7
Job Requirements
Gunslinger
Yes
Requirements
Weapon Level
3
Min Level
50
Scripts
Script .@r = getrefine(); bonus bAtkEle,Ele_Wind; if (.@r>=7) { .@val = 10; if (.@r>=9) .@val += 15; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddRace,RC_Fish,.@val; }
.@r = getrefine();
bonus bAtkEle,Ele_Wind;
if (.@r>=7) {
.@val = 10;
if (.@r>=9)
.@val += 15;
bonus2 bAddEle,Ele_Water,.@val;
bonus2 bAddRace,RC_Fish,.@val;
}