ID #13092
Weapon
RWC Memory Knife [1]
Buy Price: N/A
Sell Price: N/A
A dagger richly decorated with gold throughout the handle created for the 2012 RWC (Ragnarok World Championship)
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For each 3 Refine Levels:
ATK and MATK +20
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Refine Level +6:
Increases Damage to all monsters by 5%.
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Refine Level +9:
Increases Damage to all monsters by 5% and adds a low chance of auto-casting Level 1 Weapon Perfection.
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When equipped with RWC 2012 Ring:
For each Refine Level of RWC Memory Knife:
ATK +10
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When equipped with RWC 2012 Pendant:
For each Refine Level of RWC Memory Knife:
MATK +10
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These bonuses do not work with the card-slotted RWC accessories
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Type: Dagger
Attack: 50
Weight: 65
Weapon Level: 3
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Requirement:
All classes except Acolyte Class
_______________________
For each 3 Refine Levels:
ATK and MATK +20
_______________________
Refine Level +6:
Increases Damage to all monsters by 5%.
_______________________
Refine Level +9:
Increases Damage to all monsters by 5% and adds a low chance of auto-casting Level 1 Weapon Perfection.
_______________________
When equipped with RWC 2012 Ring:
For each Refine Level of RWC Memory Knife:
ATK +10
_______________________
When equipped with RWC 2012 Pendant:
For each Refine Level of RWC Memory Knife:
MATK +10
_______________________
These bonuses do not work with the card-slotted RWC accessories
_______________________
Type: Dagger
Attack: 50
Weight: 65
Weapon Level: 3
_______________________
Requirement:
All classes except Acolyte Class
Available from boxes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
650
Range
1
Job Requirements
Alchemist
Yes
Archer
Yes
Assassin
Yes
Bard/Dancer
Yes
Blacksmith
Yes
Crusader
Yes
Hunter
Yes
Knight
Yes
Mage
Yes
Merchant
Yes
Ninja
Yes
Novice
Yes
Rogue
Yes
Sage
Yes
Soul Linker
Yes
Super Novice
Yes
Swordsman
Yes
Thief
Yes
Wizard
Yes
Requirements
Weapon Level
3
Min Level
1
Scripts
Script .@r = getrefine(); bonus bBaseAtk,20*(.@r/3); bonus bMatk,20*(.@r/3); if (.@r>=9) { .@i = 1; bonus4 bAutoSpell,"BS_WEAPONPERFECT",1,10,0; } if (.@r>=6) { .@rate = 5*(.@i+1); bonus2 bAddRace,RC_All,.@rate; bonus2 bMagicAddRace,RC_All,.@rate; }
.@r = getrefine();
bonus bBaseAtk,20*(.@r/3);
bonus bMatk,20*(.@r/3);
if (.@r>=9) {
.@i = 1;
bonus4 bAutoSpell,"BS_WEAPONPERFECT",1,10,0;
}
if (.@r>=6) {
.@rate = 5*(.@i+1);
bonus2 bAddRace,RC_All,.@rate;
bonus2 bMagicAddRace,RC_All,.@rate;
}