ID #13080
Weapon
Rogue Kinfe
Buy Price: N/A
Sell Price: N/A
A dagger made of water rune. It have the power that can Decreases damage from water element.
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AGI +2
MaxHP -2%
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Decreases damage taken from Water elemental attacks by 2%.
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Increases damage taken from Fire elemental attacks by 5%.
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Refine Level +7:
MaxHP +1%
Decreases damage taken from Water elemental attacks by 3%.
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For each Refine Level above +7:
MaxHP +1%
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Type: Dagger
Attack: 80
Weight: 20
Element: Water
Weapon Level: 4
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Requirement:
Base Level 60
Novice, Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja
_______________________
AGI +2
MaxHP -2%
_______________________
Decreases damage taken from Water elemental attacks by 2%.
_______________________
Increases damage taken from Fire elemental attacks by 5%.
_______________________
Refine Level +7:
MaxHP +1%
Decreases damage taken from Water elemental attacks by 3%.
_______________________
For each Refine Level above +7:
MaxHP +1%
_______________________
Type: Dagger
Attack: 80
Weight: 20
Element: Water
Weapon Level: 4
_______________________
Requirement:
Base Level 60
Novice, Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
200
Job Requirements
Alchemist
Yes
Archer
Yes
Assassin
Yes
Bard/Dancer
Yes
Blacksmith
Yes
Crusader
Yes
Hunter
Yes
Knight
Yes
Mage
Yes
Merchant
Yes
Ninja
Yes
Rogue
Yes
Sage
Yes
Soul Linker
Yes
Swordsman
Yes
Thief
Yes
Wizard
Yes
Requirements
Weapon Level
4
Min Level
60
Scripts
Script .@r = getrefine(); bonus bAtkEle,Ele_Water; bonus bAgi,2; bonus bMaxHPrate,-2; bonus2 bSubEle,Ele_Water,2; bonus2 bSubEle,Ele_Fire,-5; if (.@r >= 7) { bonus bMaxHPrate,1; bonus2 bSubEle,Ele_Water,3; if (.@r > 7) bonus bMaxHPrate,.@r-7; }
.@r = getrefine();
bonus bAtkEle,Ele_Water;
bonus bAgi,2;
bonus bMaxHPrate,-2;
bonus2 bSubEle,Ele_Water,2;
bonus2 bSubEle,Ele_Fire,-5;
if (.@r >= 7) {
bonus bMaxHPrate,1;
bonus2 bSubEle,Ele_Water,3;
if (.@r > 7)
bonus bMaxHPrate,.@r-7;
}