ID #13068
Weapon
Pompano
Buy Price: N/A
Sell Price: N/A
Rental Item
A Seahorse looking fish that can be used in different cuisines it is frozen solid.
_______________________
MATK +100
_______________________
Random chance to increase ATK by 30 for 7 sec when dealing physical damage.
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Random chance to increase MATK by 20 for 7 sec when dealing magical damage.
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Base Level at least 100:
ATK +10, MATK +10.
_______________________
Type: Dagger
Attack: 160
Weight: 0
Weapon Level: 1
Refineable: No
_______________________
Requirement:
Base Level 50
Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja classes
A Seahorse looking fish that can be used in different cuisines it is frozen solid.
_______________________
MATK +100
_______________________
Random chance to increase ATK by 30 for 7 sec when dealing physical damage.
_______________________
Random chance to increase MATK by 20 for 7 sec when dealing magical damage.
_______________________
Base Level at least 100:
ATK +10, MATK +10.
_______________________
Type: Dagger
Attack: 160
Weight: 0
Weapon Level: 1
Refineable: No
_______________________
Requirement:
Base Level 50
Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja classes
Available from boxes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Range
3
Job Requirements
Alchemist
Yes
Archer
Yes
Assassin
Yes
Bard/Dancer
Yes
Blacksmith
Yes
Crusader
Yes
Hunter
Yes
Knight
Yes
Mage
Yes
Merchant
Yes
Ninja
Yes
Rogue
Yes
Sage
Yes
Soul Linker
Yes
Swordsman
Yes
Thief
Yes
Wizard
Yes
Requirements
Weapon Level
1
Min Level
50
Scripts
Script bonus bAgi,3; bonus bUnbreakableWeapon; autobonus "{ bonus bBaseAtk,30; }",15,7000,BF_NORMAL,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus bMatk,20; }",15,7000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER; }"; if (BaseLevel>99) { bonus bBaseAtk,10; bonus bMatk,10; }
bonus bAgi,3;
bonus bUnbreakableWeapon;
autobonus "{ bonus bBaseAtk,30; }",15,7000,BF_NORMAL,"{ specialeffect2 EF_ENHANCE; }";
autobonus "{ bonus bMatk,20; }",15,7000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER; }";
if (BaseLevel>99) {
bonus bBaseAtk,10;
bonus bMatk,10;
}