ID #13042
Weapon
Glorious Gladius
Buy Price: N/A
Sell Price: N/A
A weapon that only a champion of battlefield can wield.
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Increases Physical Damage against enemies of Demi-Human race by 75%.
Ignores 20% physical defense of Demi-Human race.
Random chance to auto-cast Level 1 Lex Divina when dealing physical damage.
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***Additional Weapon Refining Level Option***
+6 Upgrade: Pierces 5% physical defense of Demi-Human race, [Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the Refine Level 14.)
+9 Upgrade: Random chance to inflict Bleeding on 5x5 cells when using Raid skill.
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Type: Dagger
Attack: 120
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 80
Novice, Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja
_______________________
Increases Physical Damage against enemies of Demi-Human race by 75%.
Ignores 20% physical defense of Demi-Human race.
Random chance to auto-cast Level 1 Lex Divina when dealing physical damage.
_______________________
***Additional Weapon Refining Level Option***
+6 Upgrade: Pierces 5% physical defense of Demi-Human race, [Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the Refine Level 14.)
+9 Upgrade: Random chance to inflict Bleeding on 5x5 cells when using Raid skill.
_______________________
Type: Dagger
Attack: 120
Weight: 0
Weapon Level: 4
_______________________
Requirement:
Base Level 80
Novice, Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Range
1
Job Requirements
Alchemist
Yes
Archer
Yes
Assassin
Yes
Bard/Dancer
Yes
Blacksmith
Yes
Crusader
Yes
Hunter
Yes
Knight
Yes
Mage
Yes
Merchant
Yes
Ninja
Yes
Novice
Yes
Rogue
Yes
Sage
Yes
Soul Linker
Yes
Super Novice
Yes
Swordsman
Yes
Thief
Yes
Wizard
Yes
Requirements
Weapon Level
4
Min Level
80
Scripts
Script bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus3 bAutoSpell,"PR_LEXDIVINA",1,20; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if (.@r>8) bonus4 bAutoSpellOnSkill,"RG_RAID","NPC_WIDEBLEEDING",1,250;
bonus2 bAddRace,RC_DemiHuman,75;
bonus2 bAddRace,RC_Player_Human,75;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
bonus3 bAutoSpell,"PR_LEXDIVINA",1,20;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2);
bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2);
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
}
if (.@r>8)
bonus4 bAutoSpellOnSkill,"RG_RAID","NPC_WIDEBLEEDING",1,250;