ID #13036
Weapon
Brave Assassin's Damascus
Buy Price: N/A
Sell Price: N/A
A dagger especially used for assassinations such as killing Demihuman.
_______________________
STR +1, AGI +1
_______________________
Increases Physical Damage against enemies of Demi-Human race by 75%.
_______________________
Ignores 20% physical defense of Demi-Human race.
_______________________
When equipped by Ninja or Rogue classes:
MATK +90
_______________________
Indestructible in battle
_______________________
Type: Dagger
Attack: 120
Weight: 0
Weapon Level: 3
_______________________
Requirement:
Base Level 80
Novice, Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja
_______________________
STR +1, AGI +1
_______________________
Increases Physical Damage against enemies of Demi-Human race by 75%.
_______________________
Ignores 20% physical defense of Demi-Human race.
_______________________
When equipped by Ninja or Rogue classes:
MATK +90
_______________________
Indestructible in battle
_______________________
Type: Dagger
Attack: 120
Weight: 0
Weapon Level: 3
_______________________
Requirement:
Base Level 80
Novice, Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Range
1
Job Requirements
Alchemist
Yes
Archer
Yes
Assassin
Yes
Bard/Dancer
Yes
Blacksmith
Yes
Crusader
Yes
Hunter
Yes
Knight
Yes
Mage
Yes
Merchant
Yes
Ninja
Yes
Novice
Yes
Rogue
Yes
Sage
Yes
Soul Linker
Yes
Super Novice
Yes
Swordsman
Yes
Thief
Yes
Wizard
Yes
Requirements
Weapon Level
3
Min Level
80
Scripts
Script bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; if (Class == Job_Ninja || Class == Job_Rogue || Class == Job_Stalker) bonus bMatk,90;
bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; if (Class == Job_Ninja || Class == Job_Rogue || Class == Job_Stalker) bonus bMatk,90;