ID #1270015
ShadowGear
Fatal Master Shadow Earring
Buy Price: N/A
Sell Price: N/A
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
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Critical +1, C.RATE +1.
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For each 3 Refine Levels:
Increases Critical Damage by 2%.
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Refine Level +10:
Critical +3, P.ATK +1.
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When equipped with Fatal Master Shadow Pendant:
C.RATE +2.
Total Refine Level of entire set is at least +15:
Critical +3.
Increases Physical Damage against enemies of every element by 5%.
Total Refine Level of entire set is at least +18:
Ignores physical defense of every race, except Players, by 50%.
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When equipped with Fatal Master Shadow Pendant and Master Shadow Weapon:
Increases Physical Damage against enemies of every size by 5%.
P.ATK +2.
Total Refine Level of entire set is at least +27:
Ignores physical resistance of every race, except Players, by 10%.
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Shadow Exclusive Magic Book can grant Random Options with 2 Shadow Essences to it.
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Type: Shadow Earring
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Requirement:
Base Level 200
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Critical +1, C.RATE +1.
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For each 3 Refine Levels:
Increases Critical Damage by 2%.
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Refine Level +10:
Critical +3, P.ATK +1.
_______________________
When equipped with Fatal Master Shadow Pendant:
C.RATE +2.
Total Refine Level of entire set is at least +15:
Critical +3.
Increases Physical Damage against enemies of every element by 5%.
Total Refine Level of entire set is at least +18:
Ignores physical defense of every race, except Players, by 50%.
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When equipped with Fatal Master Shadow Pendant and Master Shadow Weapon:
Increases Physical Damage against enemies of every size by 5%.
P.ATK +2.
Total Refine Level of entire set is at least +27:
Ignores physical resistance of every race, except Players, by 10%.
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Shadow Exclusive Magic Book can grant Random Options with 2 Shadow Essences to it.
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Type: Shadow Earring
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Requirement:
Base Level 200
Equipment Reform
Available through the reform system Reform_4th_Skill_Shadow
- Shadow Essence × 2
Basic Information
Type
ShadowGear
Acquisition method
Equipment reform
Requirements
Min Level
200
Scripts
Script .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bCRate,1; bonus bCritical,1; bonus bCritAtkRate,2*(.@r/3); if (.@r>=10) { bonus bPAtk,1; bonus bCritical,3; }
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bCRate,1;
bonus bCritical,1;
bonus bCritAtkRate,2*(.@r/3);
if (.@r>=10) {
bonus bPAtk,1;
bonus bCritical,3;
}