ID #1187
Weapon
Glorious Claymore
Buy Price: N/A
Sell Price: N/A
A weapon that only a champion of battlefield can wield.
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Increases Physical Damage against enemies of Demi-Human race by 70%.
Ignores physical defense of Demi-Human race by 25%.
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Refine Level +6:
Ignores physical defense of Demi-Human race by additional 5%.
[Slaughter] Lv 2 (Damage bonus of Slaughter increases up to the Refine Level 14.)
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Refine Level +9:
Random chance to auto-cast Level 1 Concentration or Level 1 Aura Blade when dealing physical damage.
*If a higher Level of either spell has been learned, the corresponding Level is activated.
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Type: Two-Handed Sword
Attack: 220
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 80
Swordman classes
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Increases Physical Damage against enemies of Demi-Human race by 70%.
Ignores physical defense of Demi-Human race by 25%.
_______________________
Refine Level +6:
Ignores physical defense of Demi-Human race by additional 5%.
[Slaughter] Lv 2 (Damage bonus of Slaughter increases up to the Refine Level 14.)
_______________________
Refine Level +9:
Random chance to auto-cast Level 1 Concentration or Level 1 Aura Blade when dealing physical damage.
*If a higher Level of either spell has been learned, the corresponding Level is activated.
_______________________
Type: Two-Handed Sword
Attack: 220
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 80
Swordman classes
Basic Information
Type
Weapon
Range
1
Job Requirements
Crusader
Yes
Knight
Yes
Swordsman
Yes
Requirements
Weapon Level
4
Min Level
80
Scripts
Script bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player_Human,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player_Human,25; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-3,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-3,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if (.@r>8) { bonus3 bAutoSpell,"LK_CONCENTRATION",max(getskilllv("LK_CONCENTRATION"),1),30; bonus3 bAutoSpell,"LK_AURABLADE",max(getskilllv("LK_AURABLADE"),1),30; }
bonus2 bAddRace,RC_DemiHuman,70;
bonus2 bAddRace,RC_Player_Human,70;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,25;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-3,2);
bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-3,2);
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
}
if (.@r>8) {
bonus3 bAutoSpell,"LK_CONCENTRATION",max(getskilllv("LK_CONCENTRATION"),1),30;
bonus3 bAutoSpell,"LK_AURABLADE",max(getskilllv("LK_AURABLADE"),1),30;
}