ID #1100
Weapon
Taurus Sword [1]
Buy Price: N/A
Sell Price: N/A
A sword that holds the power of Taurus, one of the constellations that travel the zodiac.
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ATK +50
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Increases Recovery Amount of Red Potion, Orange Potion, Yellow Potion and White Potion by 100%.
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For each Base Level:
ATK +1
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When equipped by Genetic:
HIT +20
Increases Attack Speed (decreases After Attack Delay by 10%).
Increases Physical Damage by 50%.
Refine Level +7:
Ignores physical defense of every race by 50%.
Refine Level +9:
Ignores physical defense of every race by additional 50%.
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When equipped by Genetic:
When equipped with Zodiac:
Decreases Cart Tornado skill cooldown by 0.2 seconds.
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This item can only be sold to NPCs and moved to storage.
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Type: One-Handed Sword
Attack: 10
Weight: 100
Weapon Level: 1
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Requirement:
Base Level 1
Novice, Swordsman, Thief and Merchant classes
_______________________
ATK +50
_______________________
Increases Recovery Amount of Red Potion, Orange Potion, Yellow Potion and White Potion by 100%.
_______________________
For each Base Level:
ATK +1
_______________________
When equipped by Genetic:
HIT +20
Increases Attack Speed (decreases After Attack Delay by 10%).
Increases Physical Damage by 50%.
Refine Level +7:
Ignores physical defense of every race by 50%.
Refine Level +9:
Ignores physical defense of every race by additional 50%.
_______________________
When equipped by Genetic:
When equipped with Zodiac:
Decreases Cart Tornado skill cooldown by 0.2 seconds.
_______________________
This item can only be sold to NPCs and moved to storage.
_______________________
Type: One-Handed Sword
Attack: 10
Weight: 100
Weapon Level: 1
_______________________
Requirement:
Base Level 1
Novice, Swordsman, Thief and Merchant classes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1000
Range
1
Job Requirements
Alchemist
Yes
Assassin
Yes
Blacksmith
Yes
Crusader
Yes
Knight
Yes
Merchant
Yes
Novice
Yes
Rogue
Yes
Super Novice
Yes
Swordsman
Yes
Thief
Yes
Requirements
Weapon Level
4
Scripts
Script .@r = getrefine(); bonus bUnbreakableWeapon; bonus bBaseAtk,50+BaseLevel; bonus2 bAddItemHealRate,501,100; bonus2 bAddItemHealRate,502,100; bonus2 bAddItemHealRate,503,100; bonus2 bAddItemHealRate,504,100; if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) { bonus bHit,20; bonus bAspdRate,10; bonus bAtkRate,50; if (.@r>=7) { .@val = 50; if (.@r>=9) .@val += 50; bonus2 bIgnoreDefRaceRate,RC_All,.@val; } }
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bBaseAtk,50+BaseLevel;
bonus2 bAddItemHealRate,501,100;
bonus2 bAddItemHealRate,502,100;
bonus2 bAddItemHealRate,503,100;
bonus2 bAddItemHealRate,504,100;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus bHit,20;
bonus bAspdRate,10;
bonus bAtkRate,50;
if (.@r>=7) {
.@val = 50;
if (.@r>=9)
.@val += 50;
bonus2 bIgnoreDefRaceRate,RC_All,.@val;
}
}